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Plague 1:The East V2.01 (Prot)

Submitted by Cazeoj276
This bundle is marked as approved. It works and satisfies the submission rules.
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THE PLAGUE 1: THE EAST

Screenshots


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CREDITS


LOADING SCREEN BY FORGE-T on Deviantart.com

Human Archer
Plated Footman
Footman Revised
Cloaked Warrior
By HappyTauren

Longbowman
Footman Calvary
by wingednosering

Blood Elf Pheonix Archer
Blood Elven Warrior
Blood Elf Champion
Blood Elven Paladin
Blood Elf Hero Swordmaster
Blood Elf Guard
by General Frank

Blood Elf Swordsman
Blood Elven Arch Cleric
By Elenai

Bloody Zombie
by Anachron

Abomination
By horusrogue

Stable
by Mechanical Man

MountainGiant.blp
By halo

castle wall system
by xXm0RpH3usXx

stonehousekit
by xXm0RpH3usXx, chriz. and shadow1500

Footman
By levigeorge1617

Holy Spiral
by Daelin

Knight Unmounted
By Mephestrial

ShadowBindTarget
By shamanyouranus

HeroDeathKnight
By Alastor

IceNova
By DonDustin

Bandit Mage on Foot
Arthas' Riderless Horse
By Dan van Ohllus

Encampment
by Kitabatake

Footman Garithos
by Armel

Greek/Roman Temple
Wizard's Tower
By Mr. Bob

Holy Smite
By Tranquil

WC2 Church
By Ket

BTNslash
by Kelthuzad

BTNFiresword
by kola

BTNInnerMight
by The_Silent

BTNFireSwordIcon
by Forgotten_Warlord

BTNFireShield
by Mc !

BTNHuntressHelmet2
BTNNEHelmet
BTNDagger
BTNBloodDagger
by NFWar

BTNGlaciersEdge
by -BerZeKeR-

BTNTuskarr3
by Mr.Goblin

BTNSympozium
FelStalker.blp
by l0w_kwaliti

BTNArmorUPG3
by SkriK

Chaos Warrior
by Horn

Crossbowman
by Sew

Death Guard
by CloudWolf

IronOre
by Ergius


Summary:

The Plague 1: The East is the Prequel to the Plague 1. It is a hybrid Offense/Defense game involving intense combat between your forces and the forces of the Undead. The objective of the game is to destroy the Hive Mind of the Undead, located at the top left corner of the map. On the contrary, your king is located at the southern capital of Ironstead. If your king is killed, you will be defeated.

STORY
It is one year after the initial infection, and the West lies in ruins. The survivors of the plague flee to the east, hoping to find refuge behind it's borders. The eastern nation still stands tall, although its king, Theseus Glacus, has only recently been notified of the impending undead invasion. He sends out messengers to all guilds and nations, desperately crying out for help. The undead are rapidly mutating to become smarter, faster, and stronger. Massive hideous creatures are beginning to appear wreaking havoc on the armies of humanity.

All while this is happening, the Palonians, a race of magic users that have long neighbored the east, has put aside its differences with the humans and has allies the east. Past tensions between humans and palonians have always been a wall between an alliance, but since the undead have appeared, the two have finally joined forces.


PATHS AND RACES
This game contains 6 races overall, and 2 paths. At the start of the game you must choose 1 out of 2 paths, either East or west. There are 3 Masteries per Path.

EAST
The Eastern Nation is currently the largest organized human civilization still standing, if not the only one. It's armies consist of large numbers of well trained soldiers. Choose this if you want to spread out across the battlefield while still maintaining strength.

PALONIAN MASTERY
Once a shunned nation, the Palonians are a group of powerful spellcasters. They can unleash massive damage from a range AND in close combat. A well rounded race, good for beginners.

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DEFENSIVE MASTERY
Defense Mastery is pretty self explanatory. The powerful structure upgrades make your bases resilient, and the units are all adept at holding the line. Choose this if you want to defend your cities.

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RAPID RESPONSE MASTERY
Rapid response mastery is the perfect fast attack race. All of its units are fast moving, and you are given the unique ability of mounting up some units. Although hard to play at some times, use this mastery if you want to traverse the map to get to positions quickly.

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WEST
The remnants of the Western Nation are a shaken but still proud people. The infection started inside of the west, so the west was hit hard. Choose this path if you want powerful elite veteran units.

BORDER GUARD MASTERY
The elite Border Guard have once again come to defend humanity. Although their numbers are limited, the Border Guard can easily defend or attack any position. Choose this mastery if you want overall powerful units that can excel in any situation.

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OFFENSE MASTERY
The offense mastery excels at dealing damage and killing undead before they can kill you. Although hard to play, at some times the offensive players can be pivotal to success or failure. Choose this if you want to kill the Hive mind fast, but beware of their weak defense.

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PALADIN MASTERY
The paladins of the west have been long revered as the defenders of the weak. This mastery is extremely useful for its massive healing, and not to mention its powerful Inquisitors. Choose Paladin Mastery if you want to support other defenders.

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GAMEPLAY ELEMENTS


Difficulty
There are 6 levels of difficulty in the Plague 1: the east, all of which can be chosen at the start of the game.

EASY This Difficulty is chosen by typing nothing.

MEDIUM Type -medium at the start of the game

HARD Type -hard at the start of the game

NIGHTMARE Type -Nightmare at the start of the game. This difficulty is where it gets really hard. I've beaten this once.

WORST NIGHTMARE Type -Worst Nightmare at the start of the game. Choose this if you want an EXTREME challenge. I haven't beat this yet, if you beat it, please tell.

HELL Type -hell at the start of the game. Beat this, your a god. Tell me PLEASE if you beat this.



Losing and Retaking Towns
In this game, there are several towns that may be taken by undead. Losing a town is overall a terrible blow against you. Towns give money periodically to all players, and when taken the towns will spawn unique and powerful undead units. Retake the town by destroying the necropolis that spawns once the town is lost.


Sewers and the graveyard
Scattered throughout the towns are sewers. Shortly after the invasion begins, Sewer Dwelling zombies will spawn periodically at sewers. If you do not defend the sewers, it is more than likely that the town will be taken over.
There is also a graveyard which will spawn undead. You must hold this as well.


Mountain Passes and Roads
On the edges of the map there are roads leading out to other nations. After a period of time after the initial undead attacks, they will spawn large undead armies periodically. It is essential to victory for you to hold these towns.


Bosses
Bosses will spawn after some time. These powerful undead units are able to wreak havoc among all humans, and it is pivotal that you destroy bosses as soon as possible. Bosses also drop valuable loot that can turn your heroes into powerful defenders.



CHANGELOG


V2.0


It has been a while, and I apologize for leaving any of those who wanted an update sooner in the dark, but I had some serious personal issues that came up that required me to delay Warcraft 3 map making indefinitely.

The update isn't nearly as large as I said it would be, but it still is the biggest update yet.

Once again I am sorry for not keeping up with my responsibilities.

Expect this to be the last update.


CONTENT

-Added Zealot to Paladin mastery
-Added Defensive Spearman to Defense Mastery
-Added Offensive Maceman to Offense Mastery
-Added Border Guard Captain to Border Guard Mastery
-Added Palonian Councilor to Palonian Mastery
-Rapid Response Masteryalready has a plethora of units, so I didn't see a purpose in
adding another

-Added Beacon building to Rapid Response Mastery
-Added Watch Tower building to Border Guard Mastery
-Added Holy Spire to Paladin Mastery
-Added Forward Barrack to Offense Mastery
-Added Leyline to Palonian Mastery
-Defense Mastery already has their racial building, so they did not get one

-Added 2 new bosses with new items

-Added many new skills for units

BALANCE CHANGES

-Completely redid damage tables for a more clear view of counters
-All heroes are now roughly twice as powerful in early levels
-There are no longer farms. Food is provided from towns, and the food limit is 60
-Heroes can now use up to 3 rare or higher items
-Many units have had their damage/health/armor changed
-Bosses now come quicker
-Demon Lord Valith now has a new ability
-Single Target spells such as invoke flames have been nearly doubled in power.
-I'm sure I've done more, but I don't have the memory to list them

BUG FIX

-Finally fixed Berdrix's ult
-The Palonian Strike force now actually attacks the hive mind







V1.9



-Streamlined hero hotkeys to 'qwer'
-Increased the stat gain on Halithen's ultimate to 20/30
-Changed the hard cap system in place for many units




V1.8



-Added a survival game type




V1.6



-Added a bunch of new random items
-Added A new "God Mode" Difficulty
-Added abilities to the Palonian Mage and Apprentice
-Buffed the Offensive mastery overall
-Changed around an event so that it is more balanced
-Buffed Heavy Axemen
-The Defensive Tactician now can be made at Tier 2, he is also more powerful




V1.5



-Increased the size of walls around the capital
-Added new random item drops.. including one that is a MUST see. Keep farming.. when it drops you'll know!




V1.4



-Hotfixed Item drops
-Added Reinforcements in towns
-Added rare undead
-Added tower upgrades for defense mastery




V1.3



-Hotfixed all scaling abilities (Anguish, Invoke Flames, Lance, etc.)
-Added a rare, epic, and an artifact to random drops. Keep farming!




V1.2


-2 New heroes, 1 for the east, and 1 for the west
-Changes in balance for many masteries and races
-A new boss for the undead
-Randomized loot from undead
-Several Bug fixes.
-Increased the food limit to 60




V1.0

Release Edition



PREVIEW


There may not be any more versions, but if I plan on adding more it will go here.




Testing new patches


I hardly play Warcraft 3 anymore, but in the rare case that I am online, message Cazeoj on Azeroth (US East).




Keywords:
Cazeoj,Plague,Zombies,East,Epic,Fun,Undead,Defense,Offense,Humans,Game,Zombie Game,War
Contents

Plague 1:The East V2.01 (Prot) (Map)

Reviews
Moderator
20:56, 13th Aug 2010 ap0calypse: Approved
  1. Forsaken

    Forsaken

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    Very Cool :D 5/5 + rep
     
  2. Cazeoj276

    Cazeoj276

    Joined:
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    I just wanted to briefly mention to all of the plague's fans that I am back on wc3 for the time being. My name is Cazeoj on azeroth east and I really want to play!

    Secondly, the recent updates are to better the game over the long period of time that I have tested it with friends and random gamers. Please message me and let me know if you want to play! Just name a time and I will see you then!

    Lastly, Comments and rating are greatly appreciated. I always consider every one.

    Thanks!
     
  3. rex03

    rex03

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    The Next Update

    WOW great map i love it :thumbs_up: evryting is so epic :grin: i rate 5
    In th e next version can u add the defense builders to make walls and gates it wound be epic :thumbs_up:
     
  4. Cazeoj276

    Cazeoj276

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    Originally there was planned to be walls and gates in this game, but the undead wouldn't attack them and you would just be invulnerable.
     
  5. Spiderligh

    Spiderligh

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    Make the AI attack the gates/walls first O-o
    Just that XD
     
  6. Cazeoj276

    Cazeoj276

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    I'm not sure how I would go about doing that.
     
  7. The Waffle King

    The Waffle King

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    Have you tried setting the priority of the walls/gates to 20?
    Edit: I take that back, changing priority doesn't affect which unit attacks which for me
     
  8. leonidas132

    leonidas132

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    its so fun but hard defend it and high hitpoints of zombies.
     
  9. Pownage

    Pownage

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    I feel the map is fairly good, Although a large portion of the assaults is a spam of one creature, Such as abominations the mutants & The fel hound model one. Would be nice to notice a bit more variation in attacks rather than 10 mutants 8 abominations and then some random normals. Idk if that can be fixed though, Might just be how it turns out sometimes.

    I still havn't beaten godmode, But I'm sure after raging intently I will win eventually....
    In the meantime enjoy a replay of default difficulty vs every boss & Deinne at end while basically holding every town & the large barricade.
     

    Attached Files:

    Last edited: Jun 5, 2014
  10. Cazeoj276

    Cazeoj276

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    God Mode is meant to be a joke difficulty, have you beaten Hell and worst nightmare?

    It can be fixed, but I don't know if I want to fix it, perhaps if I update the map I'll try and add more variation.
     
  11. Cabal646

    Cabal646

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    Really incredible map overall. This version is much better then the 1.9 and the 1.8. Less bug, more units and new boss. Here is opinion:

    Positives points:

    -The attack and armor system is more sofisticated in this version. We can use the weakness of the ennemy armor to inflict more damage, instead of facing undead with chaos attack with a fortified armor and have no unit to fight them with siege attack.

    -Some upgrades like spiked defenses are finally usefull !!

    -Great idea to put the 2 new bosses after the lich. It give us a great challenge. They also drop powerful item with ability which is really bad ass :)

    -The heros are finally powerfull, i mean, they got more damage, they can get more level, and Berdrix spell finally work.

    -The food cost for the unit is much better, even know it was funny to have like 1 unit
    1 food with the eastern faction, it is better that way.

    -The new units and building are very cool and provide a new kind of strategy, like slowing them or use the leyline to restore our energy, etc.

    -I like to have the 60 food cap at the start, instead of building like a douzen of farms to get it and have to rebuild them if you lost your base.

    -The survival option really work this time, not only green is attacking but teal too. We can loose this time :)

    -The Lords are lunching more attack on the hive which is more interesting.

    Negatives Points (and somes suggestions):

    -I know that the Rapid Response have a lot of units and that's why you didn't add another one but that's sad. An archer rider could have been nice.

    -I haven't play full house but it think that the cost for tier 3 is a bit too much. When I play solo, i use 4 iron ore, I start the tier 2 after the 3 first min, and i start the tier 3 around 7 min of the start. So which mean i can't build tier 3 unit before the undead start to attack (i think tier 3 take 5-6 min to research). So my points is that if all of us want to get to tier 3 as fast as possible. We would need like 4 iron ore each player, for a total of 36 iron ore in the map. But there ain't that many. So maybe lower the cost of tier 3 or add more iron ore could be nice so we could have better units to face Valith who come quite early in the game.

    -The heros are better, but they are still very weak. Maybe adding them some life would
    make them last a little bit longer in battle.

    -The ultimate unit, like Dark Crusader, Inquisitor maybe cost a bit to much food. When you create the max of units allowed, they represent 1/3 of your pop and that quite a lot. Even know they kick ass, they not last long when they are surrounded

    -There is a problem with the elite swordsman of the western alliance. The attack upgrade works (there is a +6 attack) but is not visible (we don't see the 1).

    -Like some people saids, it would be nice to add some town reinforcement when you recapture a town, instead of wait here and defend it. Because if we don't, the town will fall in a short period of time. Especially that in normal game, your pop cap is reliate to those towns.

    -Maybe the last boss is a bit to powerful. I've play solo (on easy mode) and the decay spell is killing everythings, like 25% of health per second. I can play with that, but the problem is that the coldown is too short. While this power is charging, he is using primal rage and rampage everything until he can use the decay spell again. Sometimes, the Dark crusader are getting to attack the hive mind but encounter gethis on the way and get raped. After Verceus and the other are dead (in less then a min), I'm like: well i'm in trouble, how am i supposed to win.


    But honestly, this is an excellent map that i really recommand for those who like
    to defend against a vast army of undead. My rate : 5/5
     
  12. Cazeoj276

    Cazeoj276

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    Thanks for the review!

    Death and Decay is pretty damn strong, however updating this map isn't very high on my priority list currently.
     
    Last edited: May 12, 2015
  13. kykeka

    kykeka

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    Hey if you're not going to develop this map anymore could you possibly release an unprotected version for people to mess around with? I love your map but it's too hard for me and two of my friends to beat and I don't want to have to resort to anything cheap to make it easier for only a few players. Sorry for asking but it's hard to get a game to fill on bnet so playing with friends is basically the only way I ever get to play this.
     
  14. Cazeoj276

    Cazeoj276

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    The game is pathetically easy to solo on Easy mode to be honest, I think it's too easy. Once you get past medium however it becomes a bit difficult to solo the map.

    Honestly editing the map to make the difficulty easier would be resorting to something cheap, in addition to this I have already released the map to a few people who wanted to update it.

    I could show you some strategies and shit for playing with fewer people on Bnet, I play as cazeoj under US East.
     
  15. White Flare

    White Flare

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    Needed to post to rate this map. 5/5

    Enjoyed it very much every time I played (getting the difficulty right makes this map shine). Always when things started to get under control a new undead spawn would appear and make my group rush to cover the new hole.
     
  16. sage0987

    sage0987

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    caze please add dunhath as a solo faction or player i find them really intresting and cool so ye its just a suggestion but next patch maybe? or atleast add them as a secret race like trolls or a solo troll race player that would be fun two
     
  17. ToastAddict1057

    ToastAddict1057

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    I'm so tempted to play this but,does this have AI?

    I'm a loner i like singleplayer more than multiplayer :p
     
  18. Cazeoj276

    Cazeoj276

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    You can easily play and win in single player, however the game is meant to be played in multiplayer on the higher difficulties.
     
  19. Cowboy_Fang

    Cowboy_Fang

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    Where the hell are the hermit crabs? I can't find them anymore.
     
  20. Gaks

    Gaks

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    Please continue to update it its a great map but it can use more updates and would it be possible to buy more so units because I find that i sea h spawn cap 3asiley and the cant is my gold until my army dead because im fighting a huge unread army i under stand it a part of the same that humans have all army but it would be nice to e able to reinforce more