- Joined
- Aug 12, 2019
- Messages
- 88
(11 ratings)
Very useful model, although some details can bother someone who is overly precious. Also an example of the skirt below the waist being totally inanimate, being in most animations crossed in relation to the legs. But in this case, it requires meticulous work in editing all animations, it may not pay off lolAwe-freaking-some!
Not sure if it's a huge problem though, cause it might be a bit "hard to grasp" the clipping from top-down view anyway.
Very useful model, although some details can bother someone who is overly precious. Also an example of the skirt below the waist being totally inanimate, being in most animations crossed in relation to the legs. But in this case, it requires meticulous work in editing all animations, it may not pay off lol
As for Pauldron, it is quite easy to rectify in the specified animation.
Practical way of working animations outside of Retera:
1st Open your HD model inside the RMS. Export it to .mdx classic (HD->SD 900 version ).
2nd Edit it with MdlVis, it will be easier to reapply the correct position of Pauldron in each of the frames to "Attack" , then save the classic model.
3rd Open the RMS and the .mdx- HD version model, add the "Attack" animation of the edited model (SD) over your model in the HD version and then remove the old "attack" animation.
And by the way, the model is a great human alternative for rifler, this time it didn’t look as much of a dwarf, compared to another one previously proposed here at Hive.
Nice update. Any chance you do the decay animation and death sound too ?Fixed shoulder clipping and missing attack sound. Thanks Frank!