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Piglet's Adventures

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Level 19
Joined
Oct 20, 2007
Messages
353
This map will be like Mario. I don't think up story yet. Here is screenshots:

WC3ScrnShot_062308_215134_01 copy.jpg WC3ScrnShot_062308_215143_02 copy.jpg WC3ScrnShot_062308_215156_05 copy.jpg WC3ScrnShot_062308_215355_07 copy.jpg

And here is Systems Test:
 

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  • Piglet's Adventures Systems Test 1.w3x
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Level 7
Joined
Dec 11, 2004
Messages
94
Make it so when you let go of the key, the pig is ordered to stop and face the right angle.

Sometimes when you spawn, you have no control for a period of time.

And.. you seem to have put path blockers on the steep cliffs... so you have to jump up AND down them?

EDIT: and when i spam jump, i never die to wolfs... even if i land like.. right on top of them and don't kill them.
 
Level 10
Joined
Oct 2, 2005
Messages
398
this system is not effective, maybe because of the GUI.
If you did a smaller time interval to walking, like 0.10 seconds, and a 'stop' order when releasing the key, it would be much better.
In addition, it has a very specific use, since every object put on the map is monitored individually by triggers.
The jump can be easily used to cheat, and it is nonsense to jump down a cliff. You should put a trigger to check the height when the piglet gets near the blockers, and if the terrain height at this point is lower, the pathing blocker is removed for 1 sec.
The items can't be picked up from below. I suggest you an item checking trigger called by the Jump one.
But it is an original idea, and that's the hardest and must important part, since the rest you ask us for help! ;D
 
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