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Physics Angular velocity

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Hey, I have one question is there somekind of formula for air resistance in angular velocity. I can't find it anywhere. I only found drag force that looks like:

F = 0.5 c * ρ * A * v^2

F - is the drag force,
ρ - is the density of the fluid,
v - is the speed of the object relative to the fluid,
A - is the cross-sectional area, and
c - is the drag coefficient – a dimensionless number.

But I'm sure this formula doesn't fit with angular velocity only with linear velocity.
 
Level 10
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Adiktuz, I'm making directx engine for game, so atleast I want to make physics as realistic as possible. Of course I think I'm not going to make all possibly aspects of physics, because game resources are limited :).
 

Dr Super Good

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I'm making directx engine for game, so atleast I want to make physics as realistic as possible. Of course I think I'm not going to make all possibly aspects of physics, because game resources are limited :).
What does using the DirectX API have to do with physics? Are you trying to tell us that you will use Direct Compute to hardware accelerate physics in your game?
 
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