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Give Pheonix fire a custom buff and make it deal like 0.01 damage.
Then trigger it like:
Event
Game - DamageEvent becomes Equal to 1.00
Condition
DamageEventTarget has buff - your custom buff - Equal to True
Actions
Unit - Remove - your custom buff - from DamageEventTarget
Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Max life of DamageEventTarget) x 0.05) damage of attack type Spells and damage type Universal
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