1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Ride into the sunset with the 32nd Modeling Contest. The contest is optionally paired. Best of luck, people!
    Dismiss Notice
  4. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  5. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  6. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Phoenix Fire based ability lags up the map

Discussion in 'World Editor Help Zone' started by The Watcher, May 27, 2009.

  1. The Watcher

    The Watcher

    Joined:
    Aug 4, 2008
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Hello, I have a tower, which can be upgraded twice, and this ability with 3 levels.

    The problem is, as soon this ability becomes active, so a unit actually runs near the tower and get "shot" by this custom ability, the game starts slowing down, in a couple of seconds small spikes, then greater, then greater, and the game freezes so bad I can't even exit it without Task Manager.

    I know it really sounds like some leaking loops, but there is only one trigger concerning those towers, and that only levels up the ability when they get upgraded. No loop, nothing periodic.

    And if I use excessive amount of units, lightnings, special effects, whatnot, the game can take it, of course it gets a little spiky, but returns to normal after the stuff is gone.

    I have nothing else on the map, just those few spawning units and few towers with that ability, and it gets massive lag.

    I don't know why it happens, and how to fix it, please help. Thank you in advance,
     
  2. Billy the Cat

    Billy the Cat

    Joined:
    Mar 13, 2009
    Messages:
    831
    Resources:
    0
    Resources:
    0
    Could you show the trigger or some stats on the ability? The problem might be there.

    I don't know if this happens when you have a phoenix fire with 0 sec cooldown or something like that.
     
  3. Vegavak

    Vegavak

    Joined:
    Mar 16, 2006
    Messages:
    1,010
    Resources:
    0
    Resources:
    0
    You either messed up the triggers or messed up the ability.

    Post the triggers and check the ability attack cooldown/duration times.