- Joined
- Mar 26, 2017
- Messages
- 376
It seems as if Phase Shift behaves a bit different from other special effects. When I destroy the effect, it remains visible indefinitely.
Is this a known issue? I'm afraid that this would mean the effect permanently takes up memory/processing power on the map, and should be avoided with triggering.
Is this a known issue? I'm afraid that this would mean the effect permanently takes up memory/processing power on the map, and should be avoided with triggering.