this is the code:
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test effect
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Events
- Event - A unit is being attacked
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Actions
- Specialeffect - Create a special effect attached to the hand, left of (Attacking unit) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
- Specialeffect - Destroy (Last created special effect)
- Specialeffect - Create a special effect attached to the hand, left of (Attacking unit) using AssaultRifleEffektAttachmentLeft.MDX
- Specialeffect - Destroy (Last created special effect)
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Events