- Joined
- Jun 28, 2006
- Messages
- 28
In a map I am making I want triggers for a "Personal Notebook". I want it to have "add" triggers, "remove" triggers, and "recall" triggers. When I say something like "I would then say", don't think that I have created this system and am sharing it, but it an example of what would happen next. Don't think I made this, I need help making it. Here is an example:
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Here is a vision of what I want...
I go into my map in WC III and type in: .add 1 The rocks that are yellow give iron, and the rocks that are purple give steel.
*I know that wasn't realistic but that is just an example*
The .add says that I want to add something to my notes.
The 1 says that it is slot #1 (this goes along with the remove trigger)
The text is what is going to be stored in slot #1
Now that will add a note to my notebook. It will just say something like, "Notes added in slot # (recall what # you said in the command, in this example, 1)
Now let's say I forget what I put in or need to read what I added. I would say something like this, ".read 1"
It would take the information in slot #1 and display it (using the 'Game - Display to (All players) the text: (what I put in for the slot that is being recalled, in this case slot #1
Let's say I didn't like that note or something of that sort so I want to remove it. I would then say: ".remove 1"
It would then go to note #1 (which was: the rocks that are...) and delete it freeing up the space that will allow me to make another #1 note.
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IF you have to make triggers such as "slot 1", "slot 2", etc. then I want a maximum of 5 note slots, but if not can there be unlimited?
I am sorry if there is something in the forum that is already like this (I tried searching but not thoroughly) so you can redirect me there if everything matches this.
Thank you to everyone who posts something on this to help me make this system.
----------
Here is a vision of what I want...
I go into my map in WC III and type in: .add 1 The rocks that are yellow give iron, and the rocks that are purple give steel.
*I know that wasn't realistic but that is just an example*
The .add says that I want to add something to my notes.
The 1 says that it is slot #1 (this goes along with the remove trigger)
The text is what is going to be stored in slot #1
Now that will add a note to my notebook. It will just say something like, "Notes added in slot # (recall what # you said in the command, in this example, 1)
Now let's say I forget what I put in or need to read what I added. I would say something like this, ".read 1"
It would take the information in slot #1 and display it (using the 'Game - Display to (All players) the text: (what I put in for the slot that is being recalled, in this case slot #1
Let's say I didn't like that note or something of that sort so I want to remove it. I would then say: ".remove 1"
It would then go to note #1 (which was: the rocks that are...) and delete it freeing up the space that will allow me to make another #1 note.
----------
IF you have to make triggers such as "slot 1", "slot 2", etc. then I want a maximum of 5 note slots, but if not can there be unlimited?
I am sorry if there is something in the forum that is already like this (I tried searching but not thoroughly) so you can redirect me there if everything matches this.
Thank you to everyone who posts something on this to help me make this system.
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