- Joined
- Apr 14, 2007
- Messages
- 31
Hello, i have a problem with texttags, the actual code for it is:
local texttag t
local integer w
call CreateTextTagUnitBJ( "TRIGSTR_1665", gg_unit_nwgt_0007, 20.00, 10, 100, 100, 0.00, 0 )
set t = GetLastCreatedTextTag()
set udg_ShopsTTexts[w] = t
set w = ( w + 1 )
call SetTextTagPermanentBJ( t, true )
call CreateTextTagUnitBJ( "TRIGSTR_1904", gg_unit_nwgt_0006, 20.00, 10, 0.00, 100.00, 0.00, 0 )
set t = GetLastCreatedTextTag()
set udg_ShopsTTexts[w] = t
set w = ( w + 1 )
.....
the trigger is activated after initialization of the map, but only some of the texttags work, the others dont even show up 14 texttags are used, but often just 4 show up or 1 but jsut when setting a very high delay between, or all texttags are shown but not for all players.
Can someone please help me?
local texttag t
local integer w
call CreateTextTagUnitBJ( "TRIGSTR_1665", gg_unit_nwgt_0007, 20.00, 10, 100, 100, 0.00, 0 )
set t = GetLastCreatedTextTag()
set udg_ShopsTTexts[w] = t
set w = ( w + 1 )
call SetTextTagPermanentBJ( t, true )
call CreateTextTagUnitBJ( "TRIGSTR_1904", gg_unit_nwgt_0006, 20.00, 10, 0.00, 100.00, 0.00, 0 )
set t = GetLastCreatedTextTag()
set udg_ShopsTTexts[w] = t
set w = ( w + 1 )
.....
the trigger is activated after initialization of the map, but only some of the texttags work, the others dont even show up 14 texttags are used, but often just 4 show up or 1 but jsut when setting a very high delay between, or all texttags are shown but not for all players.
Can someone please help me?
Last edited: