- Joined
- Jul 9, 2008
- Messages
- 25
I tried two methods, neither of which worked.
First, I tried damaging the target for a real, then a one-second wait, then damaging the target for the same real, then another wait, etc.
The next method I tried was setting two variables (let's call them x and y), and setting x to the amount that would be damaged or healed, and y to the target's current health. Then I had an action to set the target's health to
y - x (or y + x for healing), resetting y to the target's new health, waiting one second, and repeating.
What do I have to do to make this work?
First, I tried damaging the target for a real, then a one-second wait, then damaging the target for the same real, then another wait, etc.
The next method I tried was setting two variables (let's call them x and y), and setting x to the amount that would be damaged or healed, and y to the target's current health. Then I had an action to set the target's health to
y - x (or y + x for healing), resetting y to the target's new health, waiting one second, and repeating.
What do I have to do to make this work?