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perfectCOMBATsystem

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Aug 26, 2014
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I am working on a game last 7 years. I need coders for making this game. I will just give you game idea, you will do the job and you will gain the money. I am played all of games and watching game videos everyday. So game designing is my job, you just read my idea.

This game will be a turn based strategy, MMO, open world, crafting, starving, pvp, pve, dungeon blah blah game. I cant make this game as a board game bcause it is too complex and requires calculations. So it cant be funny as a board game bcause causes headache.



This game has an unique combat system and strange classes and races like turtle, rhino, ninja, runner, mantis...... So you can play as everything. Some characters can fly, swim, run; depends on what you are playing as.



Every turn everybody moves at same time. After that everybody attacks to each other at same time. And cycle repeats. You can order to your character "be that much near to target" and it always tries to be that much near to enemy. Server does this calculation automaticly.



Lets see what i designed:

CYBER

Cyber is a robot looks like human but its made all of steel. So its metalic gray colored. Its dark. It is a serial killer. Hates everything, even itself. He is male but he have no gender. His strongest attack is COMET CANNON. Causes a explosion which will kill the target and damage the who arounds it. Cyber can kill its friends while shooting stuff. ZERO POINT is stronger than Comet Cannon and if you shoot it you will lose all of your HP so this spell consumes HP; its deals same damage to everyone in explosion and this spell always deals damage but enemies will divide damage with their FLE so enemies with high FLE will take less damage. After Zero Point; damaged tiles will damage to who stay on them with heat. GATLING GUN spell deals damage with bullets. Damage will be increased every turn but its MP cost will also increase. You cant move while shooting with Gatling Gun. Also nothing will miss you while you using this spell but %100 of your FLE will become DMG. And your movespeed will become your HIT but only half of it. Also while using this noisy spells your hiding will decrease so enemies can see you from even more faraway. Cyber uses bullets and rockets while using its spells and it gets out of ammo. Ammo will refill 10 turns after an empty turn(nothing attacks you and you attack to nothing). Gatling Gun deals area damage so you can shoot many targets at same time. PAILDRAMON GUNS: If you still didnt mention all of Cyber spells are stolen from digimon and gunslinger of Ragnarök online so this skill is same. So he takes rifles from inside of his calfs and shoot the enemy. You cant use this spell if you moved this turn so you cant move. You can shoot the target until miss it so this spell can be used again after you used it if it hits target. It has more hit than Gatling Gun and it can only shoot 1 target. TWIN STINGERS: you shoot 2 stingers from your nipples. Its a divided attack but stingers must be locked to same target. If they miss target, next turn they will try to hit it again. Enemy can attack to stingers for destroying them but stingers have 0 HP and %500 of your FLE also you must destroy stingers 1 by 1. ROCKET RAIN: using this spell causes you to use all of your ammo. You release all of your firepower as mini stingers. They will randomly attack every enemy they can reach. Missed stingers will hit each other and get destroyed. This attack have high HIT but low DMG. ROCKET STRIKE: you shoot a giant rocket from your arm. Its most basic attack of cyber but it costs too much MP and ammo and have low HIT, but still great for dealing damage to 1 enemy and killing full damage build noobies. PUNCH CANNON: cyber can longer his arms for punching enemy. Really stupid but requires no ammo; also it is ranged. JET BLOW: cyber flies really fast by using his jets and punches enemy from its belly. Bcause of he is so badass, blood comes out from enemy’s body. This spell gets used for reaching enemy and starts melee fight.

PUNCH: you punch the enemy. If you dont miss, you can punch next turn. You can only punch three times in a combo, so after that Punch goes cooldown. Bcause of his Punches reducing targets FLE for next turn and dealing massive damage and also dealing damage to targets MP; its Punches consumes too much MP. If you can Punch enemy 3 times after each other; 3rd punch will make enemy unable to move. ENERGY SHIELD: the robot creates an energy field like every mechs doing in Sci-Fi movies so why not? When enemy attacks you it will hit your MP with multiplied by %150 damage. If you turn off your shield you will lose all of your MP and MPR, HPR for next turn and you will gain +%50 HIT, +%50 FLE. The turn after that turn your MP will comeback so you can use your spells again. Also shield will turn off when you reach 0 MP. Than next 2 turns you cant turn on your shield. LIGHTNING JOLT: if you use this spell after turning off Energy Shield you will deal +%50 more damage. And your unexist mana can be consumed for this skill. You shoot lightning which one deals damage to all enemies. If there is less enemy it will deal more damage. This lightning will firstly damage enemy’s FLE for next turn and if it can make FLE 0, than will deal damage HP. LIGHTNING CHARGE: It can only destroy both players MP when it used turn after when Energy Shield turned off manually. You rush to the enemy and punch it. Punch throws enemy to back based on your base speed. If you use same spell after shield off, it will not push enemy but will destroy enemy’s MP by destroying your MP. When one of you reach 0 MP, that event ends. This spell also will deal damage. METAL FORM: you already made of metal but you still want to go in metal form. Metal form is a buff will affect you for next many turns. That buff increases your AMR. Its just that. Increases your AMR for many turns. WASTE: when you die, your remaining ammo will deal damage to enemies in range. All of enemies will take random amount of damage but total damage is always same. BURST SHOOT: you shoot the target with a flamming bullet. Its just that. ARM CANNON: You shoot something unkown but also this attack always missing. When it hits, it deals too much damage for its mana cost. It may hit another random target. Sometimes it causes an explosion and hits many targets. RAINBOW CANNON: you shoot your strongest cannon three times for shooting targets. If three of them hit, it is better than Comet but mostly 1 of them miss.



Base values of Cyber(elements will be added when game ends): 3 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 0,5 HPR 10 MP 1 MPR What elements Cyber use?

Melee(MLE), Ranged(RNG), MAGnetic, EXPlosive, BuLLet, PLAsma

BLoW, WAVe, WiND, HOT, FiRE Sense’s of Cyber:

%100 SEE %200 hEAR %200 HEaT %200 MAGnetic

Cyber cant fly or swim, bcause of that he has 4 times more attack range than his movement. Also machines are really great ranged units. But Cyber have no ability for escaping.

Cyber’s hiding values are:

%50 SML %50 MAG %50 HET %0 EAR %150 SEE %200 IDE %200 SUL

Cyber is good for killing low FLE and high AMR and low speed units. Cyber is strong against high DMG units.



ICE ELEMENTAL

Ice elementals defend their cores with a body made of ice. ABSOLUTE ZERO: strongest attack of ice elemental. It deals damage to veryone around it. This damage will decrease enemy’s attributes for many turns. Debuff is based on damage they took. This spell never gives damage to enemy’s HP, it just decreases enemy’s values and make them frozen. Absolute Zero strongest spell in this game bcause it never deals damage to target’s HP or MP just makes it frozen. If you have high HP, Absolute Zero is not problem for you, bcause noone can kill you even you are frozen. WIND OF ARCTIC: if this attack hits the target, its gives a random debuff to target so makes it a bit frozen. This attack may hit multiple targets also deals damage. DONT ATTACK: you directly attack to targets DMG, after you decreasing its DMG by %50 you can deal damage to its HIT by %50. Its effective for many turns. DONT MOVE: you deal damage to targets movement. Its effective for many turns. STOP MOVING: you deal damage to targets FLE. Its effective for many turns. ICE FALL: deals damage to many targets. ICE SHOOT: deals damage to single target. ICE SWORD: boosts your DMG for many turn so you are buffed yourself. SNOWBALL SHOOT: makes target unmoveable or cant attack or cant dodge for 1 turn. If enemy is too weak, it may take damage. GIANT SNOWBALL: stronger than Snowball Shoot. And debuffs everything with same amount for 1 turn. If deals too much damage, debuff may take many turns. ICE SHIELD: You gain HP shield based on your DMG. You also gain FLE and AMR buff until shield breaks. FROZEN: you become frozen and turn your FLE, DMG, HIT to AMR, HPR, MPR. So an Ice Elemental can be immortal. Also you cant move and cant see while in this form. But you still hiding. FREEZING LASER: its really strong ray. Deals damage to single target. SNOW WAVE: its an avalanche. Deals more damage to farther enemy’s. Its area effect. Front targets may defend backward targets. Debuffs enemies for 1 turn and may deal damage. WINTERLAND: makes everywhere around it frozen and that frozen lands decreases everyones movement by dealing damage to their feet. This frozen tiles will damage even caster and will stay there for many turns. BLIZZARD: tiles will get cursed with snowstorm. They will damage everyone’s sight. Everybody get blind. COLDNESS: deal damage everything around you like Absolute Zero but this is weaker and can cast every turn. Just deals damage to everyone. Doesnt deals damage to friendly targets. Ice Elementals can control ice so they never deal damage to allies. But some spells still may do. Ice Elemental can buff friends but it cant decrease values of its friends so buffs will be different if you dont use on yourself.



Base values of Ice Elemental 1 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 1,5 HPR 5 MP 1,5 MPR

Ranged(RNG), GAS, BEAm

WiND, CoLD, WaTeR, RAY

%200 HET %150 EAR %150 IDE SUL %200

0 HET 0 SUL %100 IDE %150 SEE %150 EAR %150 MAG %150 SML

Ice Elemental can fly or swim like normal people do.

Ice Elemental is OP against high HIT and low DMG builds. Tanks are really weak against Ice Elemental.



CURSE ELEMENTAL

FEAR: damage to target’s HIT and DMG until %50, after %50 this buff stacks for longer effect. MADNESS: attack to target’s MP with +%100 buff, cause it to cast random spell on random person. This effect stays until target consumes infected MP value. Also you will attack to its DMG and HIT with +%100 buff for make it attack random person. If you be %40 succesful you have %40 rate to make it mad or it will not be mad, will be normal. THE BEAST: open a portal and call an OP creature which one 2 times stronger than you and it will attack randomly to everyone. UNCONSCIOUSNESS: it is a biological curse. Horrible decrease targets values but dont decrease DMG. Its consumes MP for decreasing enemy values so not effected by casters DMG. But this spell still has element. Also this spell never miss. DARK SPIT: chemical, dark attack that deals damage for many turn. DARKNESS: attack to someone with darkness. DARK POISON: tiles get poisoned. Deals damage who stay on them also this damage is for many turns also it stacks. HIDE IN DARKNESS: caster hides herself. Also she may cast this spell for hide someone. It adds hiding for many turn. In this game you cant move after attacking. And you always know where they shoot you from. Also you can attack invisible targets by randomly shooting. SPEED OF DARKNESS: bcause of you are dark, this spell named speed of darkness. You move faster for this turn. MATTER FORM: you become OP until you die. You cant cancel this spell; you consume MP everyturn and when MP is over you will consume HP. Your regnerations are became DMG and HIT so you have 0 regneration. And you are really OP but you will die afterall. This spell is too OP bcause you lose a level when you die in this game.



Base values of Curse Elemental 3 DMG 3 HIT 1,5 FLE 0 AMR 5 HP 1,5 HPR 10 MP 0,5 MPR

GAS, Liquid(LQD), EMOtional, INTellectual

CHeMical, BIOlogical, DaRKness

%350 SUL %350 IDE

%100 HET %50 SUL %50 IDE %150 SEE %150 EAR %100 MAG %100 SML %100

Curse elemental can fly or swim but cant walk also hates swimming. It has %50 speed bonus. Curse elemental great for hiding and moving fast but it cant see too much. Its sense’s are too limited. Also it deals great damage but if he takes hit, he mostly die. So dont die. Nobody want to mess with a curse elemental bcause it may show you its true form and that form is ridiculously OP. Curse elemental strong against Cyber bcause Cyber is too noisy, while he shooting everybody can see him bcause guns make noise. And than Curse Elemental secretly goes to him and secretly strikes with Fear for making enemy harmless. Bcause of Curse has too much damage and also FLE, it is OP and breaking game rules and bcause of that it has no effective area spells also its spells are noob. And mostly The Beast kills Curse with 1 hit. Also it is killing itself. Only it can do doind ridiculous things but with high damage and high hiding; it is a TRAP! And great for farming NPC and leveling up fast. Nobody have more damage than Curse but they may have same.



WHITE FAIRY

WHITE METEOR: fairy attacks to target by turning herself a holy meteroite. This attack is for going near to target. HEAL: fairy heals someone by boosting its HPR. This spell cant be used on herself and bcause of that, it is OP. BLESS: give someone MPR boost for this turn. Cant be used on herself. Bcause of that its OP. WHITE BEAM: fairy attacks with a really strong holy light. If it hits target, you can recast it next turn. SIX SISTERS: fairy clones itself and moves 1 tile. Noone knows which one is real. All of clones are same. When you hit a clone, it will die. Fairy can cast spells while she also have attacking clones. If clone casts a spell it will consume summoners MP or HP. MIRROR: when you attacking to fairy at next turn, you will completely miss it by %50 rate. This is a trap spell so you will not know did it cast or didnt. It consumes MP, 1 turn later after cast. SUN SHINE: everybody around fairy get blind. SPARKLE: fairy attacks her target with magical sparkle. This attack have high HIT. GOD BLESS: fairy protects someone or herself with this trap buff. Next time when you get damaged, you deal that much damage to attacker. SOUL BARRIER: this is a passive. When fairy takes damage it takes 0 damage but %150 MP damage. This passive is always active and can not be turned off. LOVE OF GOD: when fairy dies, sometimes its comeback to life with full HP and MP, and also with a special buff, and takes no death penalty. This passive has a giant cooldown. WHITE POWER: fairy moves faster for next many turns.



Base values of White Fairy 1 DMG 1 HIT 2,5 FLE 0 AMR 5 HP 1,5 HPR 5 MP 2 MPR

BEAm, MaGiC

HoLY, BLW, HOT, RAY

%150 SUL %150 SEE %200 EAR %200 SML

%100 HET 0 SUL 0 IDE %100 SEE %150 EAR %150 MAG %150 SML %150

Fairy moves like normals do. Fairy is a great buff, support class. Also fairy is OP and fun to play. Fairy can use only few elements so thats why it is OP. Fairy must be killed with oneshoot but its has no armor so it will be messy. Also fairy have high regneration and high felee so for killing it you need high HIT and DMG. Also if you have AMR, fairy cant deal damage to you. Most players never attack to fairy bcause it has high FLE. You can build fairy for no HP or full FLE, it will die with one hit but most classes cant hit it. Cyber can use Zero Point for dealing damage to it but if you have high FLE, zero will not deal you too much damage.



If you have 5 HIT, if target have 20 FLE; you will hit enemy with %20 rate, with %80 rate your attack will miss the target.

HIT rate=HIT/(FLE+HIT)

FLE rate=FLE/(FLE+HIT)

So if FLE and HIT is equal FLE rate is %50 also HIT rate is %50

If you hit enemy DMG=Your DMG - Target ARMOR

DMG cant be less than 0



If enemy weak against your element with %400 we will not multiple your DMG with 4 bcause that will kill balance of game. We will just add %300 of your base DMG so you will still deal %400 DMG but if you using a skill and dealing %300 DMG you will not deal 3X4=12 so %1200 DMG

You will just deal added %300(400-100) from element weakness, added %200(300-100) from skill and base %100 and you will just deal %600 DMG

If target has %50 element weakness that means target is strong against your element. If you use basic ATK you will deal %50(-50) DMG. If you use skill for dealing %300 DMG, you will deal %250(-50) DMG



Spells will cost more. %110 DMG requires 1 MP. %120 3 MP. %200 55 MP. %210 66 MP. %220 78 MP. %300 210 MP.

So high level players will multiple many times their attributes but will cost too much MP that OP spells. So low MP consuming spells are better for economy.



1 attribute point is equal to:

2 DMG, 2 HIT, 1 FLE, 1 HPreg(HPR), 1 MPreg(MPR), 2 Armor(AMR), 10 HP, 10 MP

2 Recover(RCR) it is same thing with HPR but HPR is active while getting targeted and targeting but RCR is only active when you out of battle

0,44 Thorn(THR) when enemy attacks you its takes that much damage. So you will damage your enemy when it attacks you

1,33 Counter(CTR) when enemy cant hit you, you deal that much damage to enemy

0,66 Spark(SRK) when you attack enemy, you deal that much damage to enemy even you miss the target

1,5 LifeSteal(LST) when you hit target you gain that much HP



You can deal damage to enemy's MP. When you deal damage to MP you %150 damage. If a skill requires HP to cast, it will consume double. HP and MP equal to each other but MP is better for using skills, HP is better for taking damage. A player dies when MP and HP 0. When HP is 0 MP takes not %150 damage but %200 damage First HP go 0 after MP will go 0 than you die.



1 attribute point is also equal to 4 mDMG (deals damage to MP instead of HP)

0,66 mTHR

2 mCTR

1,5 ManaSteal(MST) you gain MP when you hit target

2 mCR you recover mana when you not fighting

SPELLS

There is a table for mana cost so we using triangular numbers. First number is %10 multipler, second is mana cost, third is ideal attribute value for getting multiplied. So if your values are low you must not waste your mana you must echance your values instead of echancing your mana pool.

1 1 10*2 3 15*3 6 20*4 10 25*5 15 30*6 21 35*7 28 40*8 36 45*9 45 50*10 55 55*11 66 60*12 78 65*13 91 70*14 105 75*15 120 80*16 136 85*17 153 90*18 171 95*19 190 100*20 210 105*21 231 110*22 253 115*23 276 120*24 300 125*25 325 130*26 351 135*27 378 140*28 406 145*29 435 150*30 465 155*31 496 160*32 528 165*33 561 170*34 595 175*35 630 180*36 666 185*37 703 190*38 741 195*39 780 200*40 820 205*41 861 210*42 903 215*43 946 220*44 990 225*45 1035 230*46 1081 235*47 1128 240*48 1176 245*49 1225 250*50 1275 255*51 1326 260*52 1378 265*53 1431 270*54 1485 275*55 1540 280*56 1596 285*57 1653 290*58 1711 295*59 1770 300*60 1830 305*61 1891 310*62 1953 315*63 2016 320*64 2080 325*65 2145 330*66 2211 335*67 2278 340*68 2346 345*69 2415 350*70 2485 355*71 2556 360*72 2628 365*73 2701 370*74 2775 375*75 2850 380*76 2926 385*77 3003 390*78 3081 395*79 3160 400*80 3240 405*81 3321 410*82 3403 415*83 3486 420*84 3570 425*85 3655 430*86 3741 435*87 3828 440*88 3916 445*89 4005 450*90 4095 455*91 4186 460*92 4278 465*93 4371 470*94 4465 475*95 4560 480*96 4656 485*97 4753 490*98 4851 495*99 4950 500*100 5050 505*101 5151 510*102 5253 515*103 5356 520*104 5460 525*105 5565 530*106 5671 535*107 5778 540*108 5886 545*109 5995 550*110 6105 555*111 6216 560*112 6328 565*113 6441 570*114 6555 575*115 6670 580*116 6786 585*117 6903 590*118 7021 595*119 7140 600*120 7260 605*121 7381 610*122 7503 615*123 7626 620*124 7750 625*125 7875 630*126 8001 635*127 8128 640*128 8256 645*129 8385 650*130 8515 655*131 8646 660*132 8778 665*133 8911 670*134 9045 675*135 9180 680*136 9316 685*137 9453 690*138 9591 695*139 9730 700*140 9870 705*141 10011 710*142 10153 715*143 10296 720*144 10440 725*145 10585 730*146 10731 735*147 10878 740*148 11026 745*149 11175 750*150 11325 755



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158766, 159330, 159895, 160461, 161028, 161596, 162165, 162735, 163306, 163878, 164451, 165025, 165600, 166176, 166753, 167331, 167910, 168490, 169071, 169653, 170236, 170820, 171405, 171991, 172578, 173166, 173755, 174345, 174936, 175528, 176121, 176715, 177310, 177906, 178503, 179101, 179700, 180300, 180901, 181503, 182106, 182710, 183315, 183921, 184528, 185136, 185745, 186355, 186966, 187578, 188191, 188805, 189420, 190036, 190653, 191271, 191890, 192510, 193131, 193753, 194376, 195000, 195625, 196251, 196878, 197506, 198135, 198765, 199396, 200028, 200661, 201295, 201930, 202566, 203203, 203841, 204480, 205120, 205761, 206403, 207046, 207690, 208335, 208981, 209628, 210276, 210925, 211575, 212226, 212878, 213531, 214185, 214840, 215496, 216153, 216811, 217470, 218130, 218791, 219453, 220116, 220780, 221445, 222111, 222778, 223446, 224115, 224785, 225456, 226128, 226801, 227475, 228150, 228826, 229503, 230181, 230860, 231540, 232221, 232903, 233586, 234270, 234955, 235641, 236328, 237016, 237705, 238395, 239086, 239778, 240471, 241165, 241860, 242556, 243253, 243951, 244650, 245350, 246051, 246753, 247456, 248160, 248865, 249571, 250278, 250986, 251695, 252405, 253116, 253828, 254541, 255255, 255970, 256686, 257403, 258121, 258840, 259560, 260281, 261003, 261726, 262450, 263175, 263901, 264628, 265356, 266085, 266815, 267546, 268278, 269011, 269745, 270480, 271216, 271953, 272691, 273430, 274170, 274911, 275653, 276396, 277140, 277885, 278631, 279378, 280126, 280875, 281625, 282376, 283128, 283881, 284635, 285390, 286146, 286903, 287661, 288420, 289180, 289941, 290703, 291466, 292230, 292995, 293761, 294528, 295296, 296065, 296835, 297606, 298378, 299151, 299925, 300700, 301476, 302253, 303031, 303810, 304590, 305371, 306153, 306936, 307720, 308505, 309291, 310078, 310866, 311655, 312445, 313236, 314028, 314821, 315615, 316410, 317206, 318003, 318801, 319600, 320400, 321201, 322003, 322806, 323610, 324415, 325221, 326028, 326836, 327645, 328455, 329266, 330078, 330891, 331705, 332520, 333336, 334153, 334971, 335790, 336610, 337431, 338253, 339076, 339900, 340725, 341551, 342378, 343206, 344035, 344865, 345696, 346528, 347361, 348195, 349030, 349866, 350703, 351541, 352380, 353220, 354061, 354903, 355746, 356590, 357435, 358281, 359128, 359976, 360825, 361675, 362526, 363378, 364231, 365085, 365940, 366796, 367653, 368511, 369370, 370230, 371091, 371953, 372816, 373680, 374545, 375411, 376278, 377146, 378015, 378885, 379756, 380628, 381501, 382375, 383250, 384126, 385003, 385881, 386760, 387640, 388521, 389403, 390286, 391170, 392055, 392941, 393828, 394716, 395605, 396495, 397386, 398278, 399171, 400065, 400960, 401856, 402753, 403651, 404550, 405450, 406351, 407253, 408156, 409060, 409965, 410871, 411778, 412686, 413595, 414505, 415416, 416328, 417241, 418155, 419070, 419986, 420903, 421821, 422740, 423660, 424581, 425503, 426426, 427350, 428275, 429201, 430128, 431056, 431985, 432915, 433846, 434778, 435711, 436645, 437580, 438516, 439453, 440391, 441330, 442270, 443211, 444153, 445096, 446040, 446985, 447931, 448878, 449826, 450775, 451725, 452676, 453628, 454581, 455535, 456490, 457446, 458403, 459361, 460320, 461280, 462241, 463203, 464166, 465130, 466095, 467061, 468028, 468996, 469965, 470935, 471906, 472878, 473851, 474825, 475800, 476776, 477753, 478731, 479710, 480690, 481671, 482653, 483636, 484620, 485605, 486591, 487578, 488566, 489555, 490545, 491536, 492528, 493521, 494515, 495510, 496506, 497503, 498501, 499500, 500500



Lets make a test. We have 20 HP 1 HPR 1 FLE(costs 3 attribute points). Enemy have 4 DMG and 2 HIT(costs 3 attribute points). Enemy hits hits and misses. 4 4 and 0 damage dealt in 3 turns. 3 damage healed bcause of HPR. We got 5 damage in 3 turn. So fight will end at 12th turn.



I will not tell you my skill system because everything is possible so i can make hundreds of examples. We will create my skill system while creating game characters.



If your attribute is lower than 10 you cant incrase it %10 but you can add +1 on it. So if you have 20 DMG by spending 1 mana you have +%10 DMG so 22 DMG. If you have 1 DMG by spending 1 mana you have +1 DMG so it makes 2 DMG so you doubled your DMG just with 1 mana.



Now glitchs of the game. If your attributes equal to each other you are OP. Bcause your damage output is (your DMG) X (your HIT). Also if you have high FLE and HPR, enemy will miss you and you will get healed bcause of your HPR. Also you need some HP bcause if you dont have you may die with a single shoot. Bcause of 10 HP equal to 2 DMG none of spells multiple DMG with more than 5 bcause you must never die with one hit. Also high HP and MP is OP bcause forget about regneration, you have too much HP killing you will take too much time. Also if your AMR higher than enemy DMG and 2 DMG is equal to 2 AMR so you will not take DMG so you are immortal(some skills may ignore armor also some skills multiples DMG with 7 and tears your armor). Only DMG and HIT is offensive, AMR and FLE and HP and HPR are defensive; so divide your points to two and spend half of them to offensive and spend half of them to defensive. If you boost only one attribute you can multiple it with your MP and you my do horrible things bcause in this game spells just multiples your attributes.



Attack Styles

Attack styles effects enemy’s HIT. They are your resistances and weaknesses so its about what you can easily dodge what you cant dodge from. There is 12 types of attack styles.

Melee(MLE), Ranged(RNG), GAS, Liquid(LQD), BEAm, MAGnetic, EMOtional, INTellectual, EXPlosive, MaGiC, BuLLet, PLAsma



Elements

Elements effects enemy’s DMG. They are your resistances and weaknesses so its about what you take high damage and what you can resist. There is 12 elements.

BLoW, WAVe, CHeMical, BIOlogical, DaRKness, HoLY, WiND, HOT, FiRE, CoLD, WaTeR, RAY



Sense

Bcause of this is a living world game you need to feel where enemy is. We have 7 sense.

SEE, hEAR, SMeLl, HEaT, MAGnetic, IDEa, SoUL

Also we have negative of those things for hiding like hiding body heat, hiding soulpower... 1 hide destroys 2 sense of same type but 0,5 for different type. Your sight range is like that: %20 from EAR, %30 from SEE, al other 5 %10 so makes %100 total. If you get blind you will lose %30 sight so you will see %70. Who enters your sight you can see everything about it but no spells or skills. Who is out of your sight you will not see it. So you will suddenly encounter with random people and this is funny.



1 sight range requires 1 point with 7 point you can have 1 of each sight types so you can see 7 tiles away. But second sight cost 2 point and other 3 so it will get more and more expensive so you cant see everywhere. Enemies will decrase your sight by hiding but when you go near them, you may detect them. If something shoots you out of your sight you will know where shoot came from. Also if it is fast it may kite you by hiting and running.



Speed

1 speed requires 1 point second will require 2 point so its getting expensive. So speed 7 times less than sense. Speed is also %100 of your attack range. High speed players may use ranged attacks with less mana cost. Ranged attacks have penalties. A normal rengad attack loses HIT and DMG while moving to target. So you cant use ranged attacks very well. Melee is always too much better.



Swim

Swim 2 times expensive than speed. With swim you can move in a 3d world instead of running on 2d roads. Bcause of this is a game you cant die from drowning. Swim gives double attack range.



Fly

3 times expensive. Its attack range is 3 times of its movement range. So its attack range is 1,66 better than speed. And nearly same with swim 14(1,5) to 15(1,66). Bcause of this is a game, you near get tired of flying. Flyers can go everywhere but not in to the sea. They just bombs your head and you cant shoot them.



Wrestling

In this game sometimes you wrestle bcause wrestling is a part of war and combat so we must wrestle if we losing the combat [​IMG]

First you must calculate who will win wrestling. For this take half of your HIT and add on it double of your wrestling attribute and multiple that number with d8(8 sided dice) So wrestling is too random. So formul is (HIT+Wrestling)X (random number 1 to 8) and who wins roll will win wrestling for this turn. The winner can stop wrestling. If you do that loser cant move and start wrestling next turn. Also it will not regenerate HP and MP next turn. While wrestling cooldowns of spells gets frozen so time is freezes for both of you. For starting wrestling your wrestling roll must be higher than target. If you fail you cant attack and move this turn so your turn is over. If you win wrestling 2 times in a row you can deal damage and if you win next turn you will keep dealing damage but if you lose you must win 2 times in a row for dealing damage to enemy. Wrestling damage is your HIT/(your HIT+enemy FLE) X your DMG so yHIT/(yHIT+eFLE) X yDMG and that makes 1,33 if DMG is 2, HIT is 2, FLE is 1. While wrestling you cant regenerate HP and MP. While wrestling, other things may attack you and your FLE is 0 while wrestling.



Also i was thinking about adding spices in game like beast, human, vampire but we have 24 elements so what the hell am i doing?



Factions

In this game you can join many different factions. There is faction types and you can join one of each type.

Dragons(eats werewolves), Werewolves(eats Wampires), Wampires (eats dragons)

Plants(they hates peaceful grass murdering creatures), Herbivorous(they hates who eats them), Beasts (world is created for them so they do what they like to do)

Male lovers, Female lovers, Perverts, Men who hates women, Women who hates men, Homo male, Homo female

Black brotherhood(black is cursed), Brown brotherhood(brown is dirty), Blood brotherhood(blood is red), Yellow Islam(only angels can join us bcause we are racist), Green Islam(obey our rules or we kill you), White Islam(god is for everyone, peace)

Ninja’s tower, Paladins of Gianthold, Anarchist Knights(Paladins are expelled us we will avenge them), Mage’s labyrinth

Golden Dragon (AltınEjder) has a dimension you can go with portal it is god of air and water and land, Mystic Phoenix (EsrarlıAnka) has a castle at the highest place of sky and you can only go there by flying, BlackScrab (SiyahBöcek) it is god of underground and nobody knows where it lives, Massive Salamander (BüyükSemender) it is god of oceon and it lives in oceon [​IMG], Wolf of winter (KarKurdu) god of wind and snow and water and ice, Tiger of Darkness (KaraKaplan) god of fire and electric and darkness, Dog of hate (Kininİti) its suddenly appears and kills everyone and gets lost and nobody knows why he doing this

Dimension of Declaration(robots with spirits hates winbots), Bloody winbots(robots with flesh and soul and they hates spirots but they are losing fight), Junkkeeper(an unkown machine form that lives in a lifeless planet)



A passive maximumly adds a attribute +%50 so makes it %150(while taking damage 20 MP=10 HP so game is still balanced) and it must decrease an attribute with %50.



If you have %70 BLW and %80 WAV and enemy attacks you by mixing that 2 element you will get (70-100=-30)+(80-100=-20)+100=50 so %50 damage so if enemy attacks you with %450 DMG you will reduce 50 of it and you will take %400 DMG. I know you didnt understand but i understood and i am designer of this game so you dont need to know basics of my system. If we multiple that values like in Ragnarök Online that my cause chaos so we will add values to each other, we will not multiple them or divide them.



Lets start fun part. The classes. Each level you unlock 2 spells but you can take only 1 of them so you cant have half of your spells. Thats mean your character will be unique. Some of this spells are passive and some of them upgrade of active skills. So you can upgrade your abilities by adding them DMG, HIT and other things and after that its become a different spell than before. A stupid spell can turn strongest spell of you after 50 levels. Also OP spells have cooldown. Cooldown decreases spells MP cost very effectivelessly; its just a nerf. So try to not echant cooldown of your skill but if you do that your skill will stay weak but you can use it more commonly so even weak is OP. If you unlock all of spells of your class you can choose another class for mastering. In this game level can go infinite but dont worry, you cant be stronger than OP bosses. If you die you take 1 penalty. For removing this penalties you must level up. When you level up you lose 1 penalty and after losing penalty you lose 1 level so you cant level up. If you died 5 times you cant level up 5 times after that you can level up again. Also your attributes cant be more than god point. If you reach this point you can only upgrade your HP and MP but not other attributes. Also after a point attributes gets more expensive so will require more point but HP and MP never gets expensive. Lets see classes, they are not over; i must write all of their spells one by one that means hundreds of spell for each class. Lets see strongest form of Cyber.
 
Level 9
Joined
Mar 5, 2010
Messages
471
Might I make a suggestion? I will be completely honest I did not read all of your post.. it is quite long, and when a post is this long it tends to make someone's brain say, "Nope. Nope. Nope."... I don't know maybe that is just me... might I suggest a few things to make your post more comprehensible?

Use the Hidden Feature, it is on the top of advanced settings (which should always be used in a starting post) and is a little magnifying glass symbol, or you can type "[HIDDEN ] and end whatever you are saying with [/HIDDEN ] without spaces those are there so you can see what the code looks like.


2. Might I suggest that you organize your post with headers? you can change how words look like you would in microsoft word, fonts, sizes, color, and the like. This help draw attention to the important parts you want people to see, for example

Section 1: Story

Yadda Yadda, thats some good stuff, talking here about blah blah and how the son of what's his name is actually Luke's father. Blah.

Section 2: Gameplay

And so on...

This will make your post easier to read and somewhat smaller looking so people's brains don't turn off when we see it, I hope this makes sense i'm not trying to be mean, I'm just trying to help you get feedback :grin: Good Luck with your project!
 
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