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Percentage/Decimal numbers for health regen items

Discussion in 'World Editor Help Zone' started by Travel Gabel, Sep 9, 2018.

  1. Travel Gabel

    Travel Gabel

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    Hi All,

    I've tried searching for the answer but was unable to find it. I'm looking to make items that give either an increased percentage of health regen, or numbers that could be between whole numbers.

    I don't want to have percentage of HEALTH as regen, but percentage of HEALTH REGEN. So for instance if a hero had 1.00 health regen, I want an item that can increase that by say 3%, to 1.03.

    Or, conversely, I would love an item that provides health regen between whole numbers (using Ring of Regen's can only do whole numbers). For example, I would love to have an item give +0.25 health regen.

    Without creating tons of buffs and using unholy aura or the fountain's health regen, is there any other way to accomplish this?

    Please let me know!

    Thanks,
     
  2. Pyrogasm

    Pyrogasm

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    Afaik not using object editor data. All the fields for all the regen items are % total hp or a flat X hp/second. I wouldn't recommend large numbers of Unholy aura, but you could do a few. You can also trigger your own regeneration system, though.
     
  3. Daffa

    Daffa

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    Triggering the effect is the most accurate yet not so convenient solution for the case.
     
  4. TheLordOfChaos201

    TheLordOfChaos201

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    get a heath regent potion
    apply the effect to the item

    done