- Joined
- Jun 8, 2007
- Messages
- 29
Basically the title, the only thing I am doing with the timer, is having other trigger with timer expires
arrays, and removing a player of array number from a player group.
If I do not pause/unpause the timer, my triggers work as I want to.
But If I do, timer goes to 0, and then goes up to number it started from and stays there.
edit: pausing, and starting timer again, will still make it undetectable.
also what is not working is, pausing, saving variable, destroying again, not working as in; not responding on the timer expires.
arrays, and removing a player of array number from a player group.
If I do not pause/unpause the timer, my triggers work as I want to.
But If I do, timer goes to 0, and then goes up to number it started from and stays there.
edit: pausing, and starting timer again, will still make it undetectable.
also what is not working is, pausing, saving variable, destroying again, not working as in; not responding on the timer expires.
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