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[Import] Paths to standard loading screen textures

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Level 30
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Jan 31, 2010
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3,551
So I had an idea for my map, where I will draw my loading screen around one of the standard Warcraft III loading screens, but keeping the playernames and minimap functions of it only, whereas I will replace the textures behind that system via imports.

All I know for now is that the LS takes four textures in total, cut in equal pieces, but I don't know which paths these sample from - anyone got an idea?

It maybe has to do something with predefined race (All of my players are Night Elves).

LoadingScreen.png
 
Level 26
Joined
Aug 18, 2009
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4,097
Code:
	call Preload( "UI\\Glues\\Loading\\LoadBar\\LoadBar.mdx" )
	call Preload( "ui\\Glues\\Loading\\LoadBar\\Loading-BarBorder.blp" )
	call Preload( "Textures\\Loading-BarBackground.blp" )
	call Preload( "Textures\\Loading-BarGlass.blp" )
	call Preload( "ui\\Glues\\Loading\\LoadBar\\Loading-BarFill.blp" )
	call Preload( "Textures\\Loading-BarGlow.blp" )
	call Preload( "UI\\Glues\\Loading\\Multiplayer\\Load-Multiplayer-Random.mdx" )
	call Preload( "ui\\Glues\\Loading\\Multiplayer\\Loading-BotLeft.blp" )
	call Preload( "ui\\Glues\\Loading\\Multiplayer\\Loading-Random-BotRight.blp" )
	call Preload( "ui\\Glues\\Loading\\Multiplayer\\Loading-Random-TopRight.blp" )
	call Preload( "ui\\Glues\\Loading\\Multiplayer\\Loading-TopLeft.blp" )
	call Preload( "war3mapMap.blp" )
	call Preload( "war3map.mmp" )
	call Preload( "UI\\Widgets\\Glues\\Loading-NameBackground.blp"
 
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