- Joined
- Jan 31, 2010
- Messages
- 3,552
So I had an idea for my map, where I will draw my loading screen around one of the standard Warcraft III loading screens, but keeping the playernames and minimap functions of it only, whereas I will replace the textures behind that system via imports.
All I know for now is that the LS takes four textures in total, cut in equal pieces, but I don't know which paths these sample from - anyone got an idea?
It maybe has to do something with predefined race (All of my players are Night Elves).
All I know for now is that the LS takes four textures in total, cut in equal pieces, but I don't know which paths these sample from - anyone got an idea?
It maybe has to do something with predefined race (All of my players are Night Elves).
