but made with alot of input from the players
Which every developer knows is a bad thing. Players have no idea what they want. Just look at the SC2 board where people constantly suggest insane balance changes to a game that is played professionally in Korea. Sure some players have great ideas and suggestions but most of them are totally rubbish.
something which blizzard didnt really do until they decided to remove the auction house.
Because 0.1% of the players complained? No I do not think so. In fact more players in game complain about the AH removal than support it. They are removing it purely because there is going to be no end game item trading as anything short of that will only make players a ton more frustrated.
It just shows how bad they understood their own game which was probably made mostly by people that didnt work on diablo 2.
Which is a good thing seeing how rubbish Diablo II was. Fun, yes, but it has to be one of the most broken games ever made and is by far the most popular broken game ever made.
I certainly never expected them to leave out allocating your attribute points and what not.
Ability trees were unique to Diablo II (not in Diablo I). It also proved to be a very stupid mechanic for obvious reasons. Put a point into Energy? Respec or start a new character. Put more than 1 point into 80% of skills? Respec or start a new character. What Blizzard is doing with Paragon attributes is far more sensible.
Even in Path of Exile developers nowadays just seem to focus too much on balance than just making a fun game.
They have to in order to keep any value in the marketplace. Be it stuff they sell (not items) or stuff players trade (items). If you make the rigged items not rigged then players will be forced to play to get new rigged items. If you make not rigged items rigged then players will be forced to get them. The beauty of PoE is that the developers do not need to concern themselves with an auction house as the third parties will fulfil that need for end game gear while giving no liability to the developers should people spend real money on items that are nerfed.
I do agree that the stash tab stuff can be seen as pay to win, but other than that theres nothing to make someone who pays better than someone who doesnt. And even then you should just give up hoarding everything (Which is quite useless anyway) if you dont want to pay.
Which is very different from D3 where once you paid for, it was an even playing field. Sure you could use the RMAH to get the best gear but the reality is that only reduced the amount of time before you got the best gear. In the end there was no difference between someone who had the best gear by playing a lot and some one who had the best gear by buying it and most of the money spent to buy the gear ended up on players and not on Blizzard. I witnessed a lot of players go from zero to hero and although they never reached the very top end of gear, they had no problem doing the hardest difficulties without ever having spent anything in the RMAH.
As for players supporting the RMAH removal... Did you know some are going to try and sue Blizzard if it is removed?