deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,236
- It'd be good to mention that adjacent is basically the tower touching (small AoE) the one that gives the bonus.
- Maybe some more diversity in what the tileset is concerned for different arenas.
- Would be nice to know which level of a specific upgrade you reached by writing between brackets I, II or 1, 2 or something.
- Corruption is a passive ability with an active icon. You can turn it to passive with this: Button Manager v1.8.2
- Mobile farms? Pathing is weird with building units; they don't know how to reach the end if you directly click there.
Maybe, you should make every player type (builder/walker) be able to gain things based on the gameplay and not through a text command or be dependent on the host.
It's a neat player vs player tower defense game, not like most if not all where the coming waves belong to the AI.
Approved.