- Joined
- Dec 21, 2010
- Messages
- 562
I've been thinking about this ability but I can't seem to solve this problem... I have this passive ability Fatality Strike, Its more likely a critical strike but it will just trigger after 5 attacks. If I use the event "Unit is attacked" he can just attack the target and press "S" to stop attacking and the trigger will run. But if I use the event "Unit takes damage", the only problem here is the trigger will run when you use any ability that can damage the target. Does anyone knows how to fix this problem? I just want the trigger run without any bugs and tricks. This ability is like the passive ability of Kunkka and Bounty Hunter from dota.