When I pan the players camera like this, then simply click anywhere on the terrain, the camera seems to flash down to its original height.
When I replace it with this, it seems to work without flashing when clicking, but it isn't the same trigger and doesn't work the way I want it to.
My intentions are to make a camera that always follows the players hero with Rotation and Height. so when he goes up a hill, the camera should still follow behind him at the same point as if he was on a flat plane. Any Suggestions?
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Camera - Set (Picked player)'s camera Height Offset to ((120.00 + Camera_Height[(Player number of (Picked player))]) + TEMP_ZPoint[1]) over 0.40 seconds
When I replace it with this, it seems to work without flashing when clicking, but it isn't the same trigger and doesn't work the way I want it to.
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Camera - Pan camera for (Picked player) to (Position of Player_Unit[(Player number of (Picked player))]) over 0.30 seconds
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Camera - Set (Picked player)'s camera Height Offset to ((120.00 + Camera_Height[(Player number of (Picked player))]) + TEMP_ZPoint[1]) over 0.40 seconds
My intentions are to make a camera that always follows the players hero with Rotation and Height. so when he goes up a hill, the camera should still follow behind him at the same point as if he was on a flat plane. Any Suggestions?