• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Having trouble with 3rdPerson CAM

Status
Not open for further replies.
Level 13
Joined
Oct 28, 2019
Messages
528
  • USER1CAMERA1
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Region - Center Camera <gen> on (Position of City Guard 0074 <gen>)
      • Camera - Pan camera for Player 2 (Blue) to (Center of Camera <gen>) with height 75.00 above the terrain over 0.00 seconds
      • Camera - Set Player 2 (Blue)'s camera Rotation to (Facing of City Guard 0074 <gen>) over 0.40 seconds
      • Camera - Set Player 2 (Blue)'s camera Angle of attack to (Angle of attack of Camera 001 <gen>) over 0.00 seconds
      • Camera - Set Player 2 (Blue)'s camera Field of view to 1000000000.00 over 0.50 seconds
      • Camera - Set Player 2 (Blue)'s camera Distance to target to 450.00 over 0.00 seconds
      • Camera - Set Player 2 (Blue)'s camera Height Offset to 75.00 over 0.00 seconds
This cam trigger work decent, but if the units is in a dungeon or a cave for exemple (cliffs nearby and
narrow path the cam lift and the vision will be impaired. Any solution?
 
Status
Not open for further replies.
Top