- Joined
- Jun 7, 2008
- Messages
- 420
Hi, was experimenting with basic third person view controls for my upcoming RPG. Was wondering if there was a proper system in place to automatically adjust for height the unit is. Currently it gets wierd when my unit climbs up a hill or goes into a ravine. Little help please?
My current triggers are
And the problem:
Also, how do i set far clipping? Or does it follow standard field of view?
My current triggers are
Camera 1
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Sniper 0012 <gen>, offset by (0.00, 0.00) using Default rotation
Camera 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue)'s camera Distance to target to 700.00 over 0.01 seconds
Camera - Set Player 2 (Blue)'s camera Angle of attack to 340.00 over 0.01 seconds
Camera - Set Player 2 (Blue)'s camera Height Offset to (Current flying height of Sniper 0012 <gen>) over 0.01 seconds
Camera - Set Player 2 (Blue)'s camera Rotation to (Facing of Sniper 0012 <gen>) over 0.01 seconds
And the problem:
Also, how do i set far clipping? Or does it follow standard field of view?
Last edited: