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[SD/Modeling] PaganRunestone: Shrinking Mesh

Level 30
Joined
Aug 29, 2012
Messages
1,385
I think the problem is that your mesh is attached to both a bone and a helper

Usually you want vertices to be attached to a bone, and then link the bone to a helper (but no vertices directly), and you use helpers to carry the movements of the animations. When you attach the same group of vertices to several bones, they will try to follow the movements of all of them and that might cause some wonky stuff
 
I think the problem is that your mesh is attached to both a bone and a helper

Usually you want vertices to be attached to a bone, and then link the bone to a helper (but no vertices directly), and you use helpers to carry the movements of the animations. When you attach the same group of vertices to several bones, they will try to follow the movements of all of them and that might cause some wonky stuff
Akright, good 2 know.
Thank you, I'll give it a shot.
EDIT: I've got things under control now. Thanks again! :)
 
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