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Pacman

Pacman
Created by andrei5000

Map Info:

We all know and love pacman, the game in which a yellow circle eats all the points before the ghosts get to him.
Features:
Different Modes
FFA- Every player gets a pacman and they have to surprise the others while getting powerups that spawn on the map.
Survival-every player is a pacman and has to survive the oncoming ghosts. Last pacman standing wins.
Normal- Player 1 is pacman, he has to eat all the points before the ghosts(players) get to him.

WILL ADD
Boss- every player is a pacman and has to cooperate with the others to defat the giant ghost.
Singleplayer- You play alone as pacman (you must be p1)
and eat all the points on the screen. Starting with 1 ghost for every completed level another additional ghost spawns)
Some else stuff about map:
The gamemodes WILL be aded shortly, this is basically the alpha of my map. Survival is still a bit of a WIP while in FFA the AIs dont pick items up yet.
Survival and FFA are more of a multiplayer (because AIs are not entirely finished) while normal CAN be played in singleplayer.




238882-albums7416-picture85834.png

Image Description:
Pacman while colecting points, meanwhile the ghosts are wandering around to find him. Gamemode - Normal, SINGELPLAYER.

Change Log


Added:
  1. Doodads, made map more appealing
Fixed:
  • A LOT of bugs
Changed:
  • How most of the game works, made it better



Added:
  1. AI
Fixed:
  • Most of FFA, minor bugs will be fixed at a later date



Added:
  1. A lot of abilities to FFA, survival (Alpha)
Fixed:
  • A bug that stopped items from spawning
Changed:
  • FFA AI, now it will go for a random item from time to time



Now working on AIs and more complicated stuff, altough basic AIs are made now I want them to act like a normal player. Just After that i will continue with adding gamemodes.

Keywords:
Pacman, Multiplayer, Singleplayer.
Contents

Pacman (Map)

Reviews
18:16, 6th Jul 2014 Orcnet: Very nice idea for making a pacman concept as a mini-game, I'm not quite sure about the other modes made for the game yet since it increase gameplay and replay value I wouldn't bother to leave a different tone of feed...

Moderator

M

Moderator

18:16, 6th Jul 2014
Orcnet:
[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


Very nice idea for making a pacman concept as a mini-game, I'm not quite sure about the other modes made for the game yet since it increase gameplay and replay value I wouldn't bother to leave a different tone of feed back.

The map is small but gives in a lot of essentials of the pacman game, but I suggest next time to make it a litter wider. In total map can be Acceptable.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
This pacman game you did is very strange. Even with the triggers you did some weird things. I don't understand why when I get a point, the "Pick Up-er" takes a rune of healing which heals 1 point while you could simply make it work by triggers by the following code:

  • Unit - Set life of (Triggering Unit) to ((Life of (Triggering Unit) + 1.00)
Then you make the heal effect by Special Effect command and destroy it.

  • Special Effect - Create a special effect attached to the origin of (Triggering Unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
  • Special Effect - Destroy (Last created special effect)
Now you can remove the useless Pick Up-er which even bothered me when I was playing.
And about the -clear command, why making three triggers with the same event while you can put them together? I'm talking about "Delete NP", "Get packman to mid" and "Delete then spawn new ghosts"
Also, I didn't understand why in the respawn ghost commands, you create the unit for (Owner of (Triggering Unit)) while you could simply make it to the specific player directly e.g Player 2 (Blue)
Something strange again is that Delete NP trigger. Why do you keep removing the points one by one by picking randomly each time a point when you can pick them all up with Unit Group like that:

  • Unit Group - Pick every unit in (Units of Type Point) and do (Remove (Picked Unit) from the game)
And now let's talk about the ghosts. They chased me in the beginning (which is wrong as in the original pacman they don't really chase me, they just walk around and eventually chase me when they are near enough) but then they stopped in the center and I could collect all points without being disturbed. So deluding not to find a trigger for ordering the ghosts to move. I don't even get why they kill me by attacking instead of killing me when I get nearby to them. You can give them a Permanent Immolation which damages every 0.01 second 100 damage in an AoE of 175-200

All that and I didn't even say a word on the terrain. You put 0 doodads in it and I much hate that. Try to put some decorative doodads in there to make the terrain more attractive. Things like banners and remains scorched which don't have a pathing texture and so will not block the way of pacman.

That's all I want to say about your map for now. Fix what I told you about and you'll get a cool map. Good luck (oh about the rating, I prefer to await the next update)
 
Last edited:
Level 2
Joined
Jun 25, 2014
Messages
9


You call it memory leak, I call it unimplemented feature. A random variable in the middle of a trigger that does nothing IS QUITE NOTICABLE even for someone as me. Yeah, there might be 1 or 2 memory leaks but i think i got those covered in the next update. I want those to improve the AI but i am having problems with the AIs so they will be there for a while....
 
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