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[Trigger] Pack a Village

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Level 9
Joined
Jul 1, 2005
Messages
393
I was wondering if I could take say 6 different items that were packed, and then make an auto-combine that would turn them into an item called 'a village'.

I saw dota do this with the bloodstone and I was amazed. Now I want to do it too!

Then I'd need a way for a character to unpack the village. By unpacking the village somehow. Then that would create the 6 items on the ground near the character for them to use as they wanted.

What would I need to learn (assuming I know nothing of WCIII editor) to make this happen?
 
Level 2
Joined
Jun 10, 2007
Messages
19
Hey here is how I do my recipes.
  • Event
  • -Unit-A Unit Aquires an Item
  • Conditions
  • -None
  • Actions
  • Wait 0.01 seconds
  • -If(All Conditions are True) Then do (Then Actions) Else do (Else Actions)
  • -If-Conditions
  • ((Buying Unit) Has an Item of Type <Your Item>) Equal to True
  • -Then-Actions
  • Item-Remove Item carried by (Buying Unit) of Type <Your Item>
  • Hero-Create <Your Item> and give it to (Buying Unit)
  • -Else-Actions
  • Do Nothing
Next you would have to make an ability, that, when clicked, Makes it Remove the Village and Creates all your parts.
 
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