Ok, I was playing Binders 2.00 and I thought, "hey wouldn't it be cool if we could "combine spells" ?!"
And my friend was like yea that would be sweet, so now were making a map like Builders and Fighters,Binders and Sorta Knights and Kings style map!
See this is what I want to try to happend.
A unit aquires an item.
Item = 2 "Learn Fire Bolt"
Unit = 2 (lets say) "Villager"
Remove "Learn Fire Bolt"
Give unit spell "Fire Bolt"
(do somthing weird so the game knows the unit has fire ball.
Ok next trigger
A unit aquires an item.
Item = 2 "Learn Ice Nova"
Unit = 2 (lets say) "Villager"
Remove "Learn Ice Nova"
Give unit spell "Ice Nova"
(do somthing weird so the game knows the unit has ice nova.Pretty similiar to the fire bolt spell but marks the unit so it knows it has Ice Nova instead of fire bolt.
{This may be the tricky part}
A Unit enter's region A.
Unit = Villager
Number of villagers = to "Two"
Number of units = 2 "Spell Bind" to "One"
Villager 1 has fire bolt
Villager 2 has Ice Nova
Remove 2 {both} villagers and 1 Spell Bind" from the region A.
Create unit named "Mage"
(now this is where the game knows that the 2 villagers have fire bolt and ice nova)
Give "Mage" "Glacier Ray".
Glacier Ray= Fire Bolt + Ice Nova
(Deals damage and also slows target)
This is what I want to happend, it seems pretty complicated to me but, I KNOW SOM1 out thier can help me!
P.S-If you know how to do this could u show it in a map so I can easily see what u did copy and paste it and then play around with it mabye making it a bigger more complex spell combining system.Any way's thx for reading this and TRYING to take an intrest
-Wolf1on1
And my friend was like yea that would be sweet, so now were making a map like Builders and Fighters,Binders and Sorta Knights and Kings style map!
See this is what I want to try to happend.
A unit aquires an item.
Item = 2 "Learn Fire Bolt"
Unit = 2 (lets say) "Villager"
Remove "Learn Fire Bolt"
Give unit spell "Fire Bolt"
(do somthing weird so the game knows the unit has fire ball.
Ok next trigger
A unit aquires an item.
Item = 2 "Learn Ice Nova"
Unit = 2 (lets say) "Villager"
Remove "Learn Ice Nova"
Give unit spell "Ice Nova"
(do somthing weird so the game knows the unit has ice nova.Pretty similiar to the fire bolt spell but marks the unit so it knows it has Ice Nova instead of fire bolt.
{This may be the tricky part}
A Unit enter's region A.
Unit = Villager
Number of villagers = to "Two"
Number of units = 2 "Spell Bind" to "One"
Villager 1 has fire bolt
Villager 2 has Ice Nova
Remove 2 {both} villagers and 1 Spell Bind" from the region A.
Create unit named "Mage"
(now this is where the game knows that the 2 villagers have fire bolt and ice nova)
Give "Mage" "Glacier Ray".
Glacier Ray= Fire Bolt + Ice Nova
(Deals damage and also slows target)
This is what I want to happend, it seems pretty complicated to me but, I KNOW SOM1 out thier can help me!
P.S-If you know how to do this could u show it in a map so I can easily see what u did copy and paste it and then play around with it mabye making it a bigger more complex spell combining system.Any way's thx for reading this and TRYING to take an intrest
-Wolf1on1