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Oziris Needs Help With World Editor!

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1. How can i make a hero turn into a dragon??Like in the dota ablity!!!!

2. How can i make the bosses not revive but all creps revive ????is that good ?

3. Can some one get me a skin of a Dragon that is standing and flaying PLZ!

4. how can i make a mode like when a player types -d1,-d2,-d3,-d4,-d5,-d6,i want this to be like to drop a item in your inventory but if the player wants to drop item the old way it says u cant drop???tell tiger plz

5. I want at the and of my rpg to be like this when the Dragons sleyer-player kills the dragon and take the item he becomes bad and he goes in the other team ,and gets agi-2000 str-1000 int-500.if he doesent pick up the item a portal opens and if he goes in to the portal they all win.Post triger and all and the best why u can tell me!!!
 
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Level 4
Joined
Jul 12, 2007
Messages
116
  • D1
    • Events
      • Player - Player 1 (Red) types a chat message containing -d1 as An exact match
      • Player - Player 2 (Blue) types a chat message containing -d1 as An exact match
      • Player - Player 3 (Teal) types a chat message containing -d1 as An exact match
      • Player - Player 4 (Purple) types a chat message containing -d1 as An exact match
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is A Hero) Equal to True
            • Then - Actions
              • Hero - Drop the item from slot 1 of (Picked unit)
            • Else - Actions
              • Do nothing

  • D2
    • Events
      • Player - Player 1 (Red) types a chat message containing -d2 as An exact match
      • Player - Player 2 (Blue) types a chat message containing -d2 as An exact match
      • Player - Player 3 (Teal) types a chat message containing -d2 as An exact match
      • Player - Player 4 (Purple) types a chat message containing -d2 as An exact match
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is A Hero) Equal to True
            • Then - Actions
              • Hero - Drop the item from slot 2 of (Picked unit)
            • Else - Actions
              • Do nothing

You must make -d3,-d4,-d5,-d6 by your self.

+

Item can be droped = false (in object editor)
 
Last edited:
Level 21
Joined
Aug 21, 2005
Messages
3,699
All your threads don't have appropriate titles, above that you're flooding the fora with your threads. Apparently you don't know anything of triggering. I suggest you read tutorials first and other threads too, as all your problems have been solved before.

Wolve, I need you to merge these :)
 
Devils Arena

Hmm..ok look a have taken the word i am noob to make a good rpg so i saved the map for leater.I am making some Hero Arena i i almost finished it i have done the heros terrine and all but i need some trigers -i want every 4 min heros teleport on the 2 regions 1 regeion is team 1 and the same for the other team,the other trigger is -every 10 min rain of chaos rains on the map and it deals 200dm for 6 seconds.End the final trigger is -I will use a custume skin from your forum i will need something like Devil my Cry and he gets on the map in 60 min and he destroys the invunrible buildings but when the Devil my cry atack the town all players ally and try to kill him when they kill him they will be victory if not then they lose so will some one help me ? xD
 
Level 7
Joined
Feb 25, 2007
Messages
286
This is why you shouldn't make a hero arena eather.. ;\

All this is for duel
  • Setup Duel Timer
    • Events
      • Time - DuelSetup expires
    • Conditions
    • Actions
      • Set HeroDuelSpots[1] = Plyr One Seat <gen>
      • Set HeroDuelSpots[2] = Plyr Two Seat <gen>
      • Set HeroDuelSpots[3] = Plyr Three Seat <gen>
      • Set HeroDuelSpots[4] = Plyr Four Seat <gen>
      • Set HeroDuelSpots[5] = Plyr Five Seat <gen>
      • Set HeroDuelSpots[6] = Plyr Six Seat <gen>
      • Set HeroDuelSpots[7] = Plyr Seven Seat <gen>
      • Set HeroDuelSpots[8] = Plyr Eight Seat <gen>
      • Set HeroDuelSpots[9] = Plyr Nine Seat <gen>
      • Set HeroDuelSpots[10] = Plyr Ten Seat <gen>
      • Set HeroDuelSpots[11] = Plyr Eleven Seat <gen>
      • Set HeroDuelSpots[12] = Plyr Twelve Seat <gen>
      • Countdown Timer - Start Duel as a One-shot timer that will expire in 360.00 seconds
      • Countdown Timer - Create a timer window for Duel with title Next Duel
      • Set Duel = (Last started timer)
      • Countdown Timer - Show DuelTimerWindow
For this change 120 seconds to about 240 seconds
  • Start Duel
    • Events
      • Time - Duel expires
    • Conditions
    • Actions
      • Unit - Pause all units
      • Game - Display to (All players) the text: Two have been chose...
      • Set bPasued = True
      • Set bDuel = True
      • Countdown Timer - Start DuelTime as a One-shot timer that will expire in 120.00 seconds
      • Sound - Stop music After fading
      • Wait 3.00 seconds
      • Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Center of Duel Arena <gen>) over 1.00 seconds)
      • For each (Integer A) from 1 to 12, do (Set HeroSavePoints[(Integer A)] = (Position of Heroes[(Integer A)]))
      • For each (Integer A) from 1 to 12, do (Set HeroSaveDirection[(Integer A)] = (Facing of Heroes[(Integer A)]))
      • For each (Integer A) from 1 to 12, do (Unit - Move Heroes[(Integer A)] instantly to (Center of HeroDuelSpots[(Integer A)]))
      • For each (Integer A) from 1 to 12, do (Unit - Make Heroes[(Integer A)] face (Center of Duel Arena <gen>) over 0.00 seconds)
      • For each (Integer A) from 1 to 12, do (Unit - Make Heroes[(Integer A)] Invulnerable)
      • Set TempMaxKill = 0
      • For each (Integer A) from 1 to 6, do (If ((Kills[(Integer A)] Greater than TempMaxKill) and (((Player((Integer A))) slot status) Equal to Is playing)) then do (Set TempMaxKill = Kills[(Integer A)]) else do (Do nothing))
      • For each (Integer A) from 1 to 6, do (If ((Kills[(Integer A)] Equal to TempMaxKill) and (((Player((Integer A))) slot status) Equal to Is playing)) then do (Set Team1Leader = (Integer A)) else do (Do nothing))
      • Set Team1LeaderHero = Heroes[Team1Leader]
      • Unit - Move Team1LeaderHero instantly to (Center of Team One Dueler <gen>)
      • Unit - Set life of Team1LeaderHero to 100.00%
      • Unit - Set mana of Team1LeaderHero to 100.00%
      • Unit - Make Team1LeaderHero Vulnerable
      • Set TempMaxKill = 0
      • For each (Integer A) from 7 to 12, do (If ((Kills[(Integer A)] Greater than TempMaxKill) and (((Player((Integer A))) slot status) Equal to Is playing)) then do (Set TempMaxKill = Kills[(Integer A)]) else do (Do nothing))
      • For each (Integer A) from 7 to 12, do (If ((Kills[(Integer A)] Equal to TempMaxKill) and (((Player((Integer A))) slot status) Equal to Is playing)) then do (Set Team2Leader = (Integer A)) else do (Do nothing))
      • Set Team2LeaderHero = Heroes[Team2Leader]
      • Unit - Move Team2LeaderHero instantly to (Center of Team Two Dueler <gen>)
      • Unit - Set life of Team2LeaderHero to 100.00%
      • Unit - Set mana of Team2LeaderHero to 100.00%
      • Unit - Make Team2LeaderHero Vulnerable
      • Game - Display to (All players) the text: ((Name of (Player(Team1Leader))) + ( Vs + (Name of (Player(Team2Leader)))))
      • Wait 5.00 seconds
      • Sound - Play Credits <gen>
      • Game - Display to (All players) the text: 3!
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: 2!
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: 1!
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: Let battle be joine...
      • Unit - Unpause Team1LeaderHero
      • Unit - Unpause Eye of Sauron 0235 <gen>
      • Unit - Unpause Team2LeaderHero
      • Unit - Unpause Eye of Sauron 0236 <gen>
  • End Duel
    • Events
    • Conditions
    • Actions
      • Unit - Pause all units
      • For each (Integer A) from 1 to 12, do (Unit - Move Heroes[(Integer A)] instantly to HeroSavePoints[(Integer A)], facing HeroSaveDirection[(Integer A)] degrees)
      • For each (Integer A) from 1 to 12, do (Unit - Make Heroes[(Integer A)] Vulnerable)
      • For each (Integer A) from 1 to 12, do (Camera - Pan camera for (Player((Integer A))) to HeroSavePoints[(Integer A)] over 1.00 seconds)
      • Set Team1Leader = 14
      • Set Team2Leader = 14
      • Set Team1LeaderHero = No unit
      • Set Team2LeaderHero = No unit
      • Sound - Stop music After fading
      • Wait 1.00 seconds
      • Sound - Play MuradinTaunt1 <gen>
      • Wait 5.00 seconds
      • Set bDuel = False
      • Set bPasued = False
      • Unit - Unpause all units
      • Wait 1.00 seconds
      • Sound - Play NightElf1 <gen>
      • Countdown Timer - Start Duel as a One-shot timer that will expire in 360.00 seconds
      • Trigger - Turn on Send Them In <gen>
  • Duel Time
    • Events
      • Time - DuelTime expires
    • Conditions
      • bDuel Equal to True
    • Actions
      • Unit Group - Pick every unit in (Units in Duel Arena <gen>) and do (Unit - Kill (Picked unit))
  • Disable Duel
    • Events
    • Conditions
      • bDuel Equal to True
    • Actions
      • Player - Disable Divine Shield for (Owner of Team1LeaderHero)
      • Player - Disable Divine Shield for (Owner of Team2LeaderHero)
      • Player - Disable Blink for (Owner of Team1LeaderHero)
      • Player - Disable Blink for (Owner of Team2LeaderHero)
      • Player - Disable Staff of Teleportation for (Owner of Team1LeaderHero)
      • Player - Disable Staff of Teleportation for (Owner of Team2LeaderHero)
For this next trigger make sure its disabled
  • Enable Duel
    • Events
    • Conditions
      • bDuel Equal to False
    • Actions
      • Player - Enable Divine Shield for (Owner of Team1LeaderHero)
      • Player - Enable Divine Shield for (Owner of Team2LeaderHero)
      • Player - Enable Blink for (Owner of Team1LeaderHero)
      • Player - Enable Blink for (Owner of Team2LeaderHero)
      • Player - Enable Staff of Teleportation for (Owner of Team1LeaderHero)
      • Player - Enable Staff of Teleportation for (Owner of Team2LeaderHero)
For the rain of chaos thing...dont do it...itll probably piss alot of people off..
But...Its your game.. First thing go to the object editor and do Abilitys>Look for Rain Of Chaos. Change the damage Not to sure of the triggering but try this.
  • Events: Elapsed game time is 600 seconds <10 minutes>.
  • Conditions:
  • Actions: <you need a idle enemy monster where no one will get hurt nor will he get killed, you also need a region across the whole map>
  • Order <Your unit> to cast rain of chaos on <the map region>
If you do this..Then also add this last part to it so itll only do it once
  • <add this to the end>
  • Events:
  • Conditions:
  • Actions: Turn off [U][COLOR="Blue"]This Trigger[/COLOR][/U]
Second for the whole dude comes and you got to kill him...hero arenas are pvp...not pvpve...but if you want to do it that way then fine... (i dont know that part...i think it would be...
  • Events: <if you want time of day then>
  • Time of day is equaled to <what ever time you want>
  • <if you want how many minutes into the game then ud better start converting minutes into second ;\>
  • Elasped game time is equaled to <for example 30 minutes> 1800 seconds
  • Conditons
  • Actions: Create 1 <your dude> at <region> for <example> Player 11 Dark Green
  • Turn off this trigger
My advice...you should make a dummy map (a map your NOT going to put out into the public or show to anyone) and fiddle with triggers..Ive been triggering for a good...3 mounths now making maps by my self (1 had some help...but if it didnt itd be released and crappy ;\). Also like someone said earlier (sorry not in simple editor and i cant look it up or else ill lose all this presious work) read some tutorials. Obisualy you have no clue how to trigger...Oh and like the rest of them said...make 1 post....not 13..... My last point...Use the search..<sorry but im also not to sure who made this fourms eather> but whoever it was, they put alot of effort to make it search the whole fourms..you should take advantage of it...
 
Yeap u are realy right that is hard so, i most train end not make multi maps.Ok i read the tut about triggers and virables.I know only one thing i am a profesional at terrine i i know some single triggers to make like create some unit when the hero...and i know how to import stuff like music and custome icons.High loading screen mini map but no models and skins.But thx i will use this when i gain more exp
 
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