- Joined
- Oct 7, 2008
- Messages
- 38
Map Idea:
Sellsword is an ORPG where there are two kingdoms, Summer and Winter. Both kingdoms are at war with one another, and so they pay the mercenaries to fight for them.
Player Status:
The Mercenaries have three possibilities; Ally with Summer, Ally with Winter, or become Solo. Solo characters have both kingdoms as neutral, and so they can trade supplies, or they could become bandits and raid towns. Both Summer and Winter are NPC and will attack with AI.
Map:
The map is made up of three continents. One continent is in Summer's domain, one in Winter's domain, and a third, very large continent with many neutral towns. The neutral towns can be claimed by Winter or Summer simply by touching them, but to claim a town owned by the other kingdom, they must damage it enough. When such a town is damaged, peasants (As militia) Will pop out. Normally the militia are neutral, and will vanish after 60 seconds. But, when the town is owned by a kingdom, it has a certain amount of 'loyal population' which will be color specific. Once all of the loyal population has exited the town, it will once again become neutral.
Positions:
Terrain: Zerrer, Arthas_King
Spells:
Units & Heroes: SF.ThisIsGay, Arthas_King
Icons & Models:
Triggers:
Sellsword is an ORPG where there are two kingdoms, Summer and Winter. Both kingdoms are at war with one another, and so they pay the mercenaries to fight for them.
Player Status:
The Mercenaries have three possibilities; Ally with Summer, Ally with Winter, or become Solo. Solo characters have both kingdoms as neutral, and so they can trade supplies, or they could become bandits and raid towns. Both Summer and Winter are NPC and will attack with AI.
Map:
The map is made up of three continents. One continent is in Summer's domain, one in Winter's domain, and a third, very large continent with many neutral towns. The neutral towns can be claimed by Winter or Summer simply by touching them, but to claim a town owned by the other kingdom, they must damage it enough. When such a town is damaged, peasants (As militia) Will pop out. Normally the militia are neutral, and will vanish after 60 seconds. But, when the town is owned by a kingdom, it has a certain amount of 'loyal population' which will be color specific. Once all of the loyal population has exited the town, it will once again become neutral.
Positions:
Terrain: Zerrer, Arthas_King
Spells:
Units & Heroes: SF.ThisIsGay, Arthas_King
Icons & Models:
Triggers:
Last edited: