Are you planning to upload your awesome map to Hive? Please review the rules here.Dismiss Notice
The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!Dismiss Notice
The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.Dismiss Notice
Melee Mapping Contest #3 - Results are out! Congratulate the winners and check plenty of new 4v4 melee maps designed for this competition!Dismiss Notice
The winners of our cinematic soundtrack competition have been decided! Step by the Music Contest #11 - Results to check the entries and congratulate the winners!Dismiss Notice
Orc Gladiators: Revenge 1.40b
Submitted by pick-a-chew
This bundle is marked as approved. It works and satisfies the submission rules.
Orc Gladiators: Revenge (Discord)
A modern remake and take on the old Orc Gladiators map. The game is very recognisable, but brings in new weapons, skills, monsters, items and a talent-point system to make the game more interesting.
Wait, what? Skills scale off of attributes?
Yep. Tired in old OG versions where your Druid ends up being pretty useless at the last half of the game? In this version, all of your spells, including summons, scale directly off of your primary stat.
That's cool. But like, spamming the same spell all game is boring.
That's why in this version you can modify your spells with Talents. The effects of talents vary. Some are quite simple, such as reducing the cooldown, whereas some may transform it completely, such as make it passive or change what it does.
Ohh.. and i heard rumors EXP gains are less retarded?
Yep. Don't fret about being in range of EXP, EXP range is global, and the best part, you still get EXP if you're dead, meaning you wont fall behind in power and become useless (ahem, original orc gladiators).
And gold? Will i be starved of gold all game because i'm not a DPSer?
Your main income is from completing waves. Most of it is from beating the wave itself, and you get extra gold depending on how fast you cleared the wave (faster = more gold).
Great. But what about camping the same spot all game long?
Holding the same spot will eventually cause the audience to become bored, which will prevent your team from receiving weapon upgrades (which grant a generous power spike for your team). It is a part of the game to rotate around the map. Keeping the audience entertained rewards you Enchants and accelerates your acquisition towards future upgrades.
OK. Anything else i need to know?
The game starts off easy but gets progressively harder. Teamwork is essential.
Page 1 of 7
Page 1 of 7