- Joined
- Jan 9, 2005
- Messages
- 2,127
Hi, I need help with an orbiting trigger. Here's what I have:
I have 5 different locusted dummy units that orbit a tree-like structure (Come to think of it, I should just make it 1 unit with different flight heights... moving on). When the building finishes construction, the units appear and begin to orbit it - they do that until the structure is destroyed.
Now the problem is, I need that to be multi-instanceable because it's a structure in an altered melee and there should be able to have several of these trees on the map without the triggers fracking up. I managed to make something in GUI, but I suspect it's leaking like a the oil spill and I think it would be better if I redo it completely.
If your willing to help (please do!
), try to give me something in GUI because I don't understand JASS. My brain isn't wired for programming (believe me, I tried). This said, I might be able to understand it if you explained the sections I'd have to alter, and from what I've gathered, people here adore JASS and despise GUI. So if you know of a library here that's useful for what I'm looking for, link me plz. I've tried searching but I havn't found anything.

I have 5 different locusted dummy units that orbit a tree-like structure (Come to think of it, I should just make it 1 unit with different flight heights... moving on). When the building finishes construction, the units appear and begin to orbit it - they do that until the structure is destroyed.
Now the problem is, I need that to be multi-instanceable because it's a structure in an altered melee and there should be able to have several of these trees on the map without the triggers fracking up. I managed to make something in GUI, but I suspect it's leaking like a the oil spill and I think it would be better if I redo it completely.
If your willing to help (please do!