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Optimizing and compressing

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Level 8
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Dec 11, 2012
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So, now I was wondering... to make your map online playable, you need it to be 8 MB, but, map optimizer only makes my map 32% time bigger instead of 32% lower.

Even if it does compress it, my map would still be 26 MB. Anyone got any solution for this on how do I decrease my map size? I've deleted all useless 3D models, sounds (they take alot of space), useless scripts and my map is yet 53MB.

Is there any solution for this problem? Let me know.
 
If the map optimizer increases the file size, then you have to mess with the settings a little bit. But it isn't guaranteed to reduce it 32%. If your map is made up mostly of models, then chances are, it'll have less of an effect.

The best option is to compress the textures and models. If you are using models from WoW, open them in MDLVIS (check our tools section for download) and go to the options to compress them. Check "Linearize animations" and some of the other options to compress it. Save and import it back. Also use MDXSquisher (from wc3c.net), or GhostWolf's mdx/m3 optimizer (just drag your mdx onto the exe, and then it'll give you an output model). Even if it doesn't seem like it has an effect on the file size, it will offer extra compression once it is imported into the map.

As for your textures, use BLP Lab to reduce the quality. You really don't need 100% quality blp textures. You can go with 40-60% quality with JPEG, and although it'll be blurrier, you won't notice it in game. It is actually quite possible to have blurry textures and still have pretty nice graphics (e.g. Twilight Princess).

If your map is 53 MB, it'll be really hard to get it below 8 MB. Prioritize which models you need and which ones you don't need. Remove useless animations using MDLVis. A lot of WoW models have animations for sitting, talking, sleeping, etc. If you don't use them, get rid of them. It'll save a ton of file space. Next, find the models that take up the most size, and see if you can do without them.

Getting maps below 8 MB can be frustrating, but it is possible even with a lot of custom resources (e.g. WoW: Heroes Return, or whatever it is called). But 53 MB may be a little too much. You'll have to get it down to about 20 MB or 16 MB before it starts to become feasible.
 
Level 8
Joined
Dec 11, 2012
Messages
412
If the map optimizer increases the file size, then you have to mess with the settings a little bit. But it isn't guaranteed to reduce it 32%. If your map is made up mostly of models, then chances are, it'll have less of an effect.

The best option is to compress the textures and models. If you are using models from WoW, open them in MDLVIS (check our tools section for download) and go to the options to compress them. Check "Linearize animations" and some of the other options to compress it. Save and import it back. Also use MDXSquisher (from wc3c.net), or GhostWolf's mdx/m3 optimizer (just drag your mdx onto the exe, and then it'll give you an output model). Even if it doesn't seem like it has an effect on the file size, it will offer extra compression once it is imported into the map.

As for your textures, use BLP Lab to reduce the quality. You really don't need 100% quality blp textures. You can go with 40-60% quality with JPEG, and although it'll be blurrier, you won't notice it in game. It is actually quite possible to have blurry textures and still have pretty nice graphics (e.g. Twilight Princess).

If your map is 53 MB, it'll be really hard to get it below 8 MB. Prioritize which models you need and which ones you don't need. Remove useless animations using MDLVis. A lot of WoW models have animations for sitting, talking, sleeping, etc. If you don't use them, get rid of them. It'll save a ton of file space. Next, find the models that take up the most size, and see if you can do without them.

Getting maps below 8 MB can be frustrating, but it is possible even with a lot of custom resources (e.g. WoW: Heroes Return, or whatever it is called). But 53 MB may be a little too much. You'll have to get it down to about 20 MB or 16 MB before it starts to become feasible.

I actually don't use alot of models. Around 15 models I can say. I would appreciate as much if you can help me a little by making some tutorial or atleast providing me with links or something...
 
Can you send me a screenshot of your import manager? What files are taking up the most space? If you have only 15 models, then it is difficult to get to 90 MB without a bunch of imported sounds. If that is the case, you have to make them mp3 and reduce the bit rate using freeware such as Audacity.

Sorry, I'd help you myself but it'll be a while before I can get back to my PC.
 
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