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Hi everyone , I would like to ask, how can I edit the trigger from a map recovered by MPQ master and w3x2ini, when I add it to WE. everything is normal, only the trigger is nothing to display, but the game still works normally .
You will have to copy the script from the war3map.j into a custom script trigger and wire it in using vJASS features. Wiring it in to the map usually involves deleting lobby setup functions and renaming automatically generated functions and variables so that they do not conflict. The library or scope initializer mechanics can be used as the entry point to these renamed automatically generated functions as Warcraft III will no longer implicitly call them.
This requires some JASS scripting knowledge to perform. Chances are you will need significant knowledge to modify the trigger script from that point on. If the trigger script was obfuscated or optimised then you might need to be very skilled or very patient to make changes to it.
I'm working on a library (War3Net/src/War3Net.CodeAnalysis.Decompilers at master · Drake53/War3Net) that can recreate the war3map.wtg file from the map script, though it's still very much work in progress and there's no tool/UI for it yet.
Would you mind uploading the map so I can take a look?
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