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Open Ring

Submitted by gthkeno
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
a simple 3 point, control point map: you stand on a point to claim it.Units are automaticly spawned and the key thing is: [rainbow] the more points you have the more units you get.[/rainbow] It didn't take long to make this game so i don't expect people to LOVE it but i do plan on making a way bigger map with way more points, food limits and custom upgrades. by the way:[highlight]Upgrades go to rank 10![/highlight],I was really proud of that but I intend to improve this with custom icons, anyway look out for that in the distant future. i give credit to ghost thruster for the loading screen and LSI.Foley for the triggers. I thank them and hope you like this.
screenies
[​IMG][​IMG]


-[rainbow] I hope you like this as much as i liked making it! [/rainbow](a little but wondering when its ganna be over)

Keywords:
capture point, control point, control, point, capture, basic, simple, ghostthruster, gthkeno, LSI.Foley,
Contents

Open Ring (Map)

  1. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
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    Please fix author name. Also improve the description; tell us more about the game play, use colours, tables, add screenshots, etc. People will not be bothered reading a wall of text. Here's a list of BB Codes to help you. Judging from the preview image, the terrain is really plain and I believe the game play will be boring as well.
     
  2. gthkeno

    gthkeno

    Joined:
    May 17, 2010
    Messages:
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    thanks dude i really needed the BB codes i just couldn't find them. and keep the criticism to a minimum, i didn't find that constructive at all.
     
  3. Eldubs

    Eldubs

    Joined:
    Sep 17, 2010
    Messages:
    1,370
    Resources:
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    Looks fine, gonna download.
     
  4. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
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    Improve your description. And the concept sound too simple but sounds good. Testing.
     
  5. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
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    Resources:
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    Maps:
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    Spells:
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    looks nice...downloading...
     
  6. MJC008

    MJC008

    Joined:
    Jul 4, 2010
    Messages:
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    So I took a look at the terrain and the "didn't take long to make" description which gave me the idea that this map would be god awful. Oddly enough I was proven wrong, now its far from perfect but the game play isn't half bad.

    Good: Fun to play, unique control point idea, fair amount of troops being spawned (not too many or too little), towers for defense and upgradeable armor/weapons.

    Bad: Terrain is below average, I don't know why the creeps are there (they don't do anything), footmen are useless because the spell breakers are wayyyy better and who ever wins the middle point wins the game (they get an additional spawn point).

    2/5 Fun to play with a friend and has the potential to become a popular map but it needs a lot of work.
     
  7. BLKS

    BLKS

    Joined:
    Sep 21, 2009
    Messages:
    42
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    i think you should make more control points and more structures , units.
    attacking only with 2 unit types and hero made me bored after 5 minutes.
    and instead of regeneration fountains you could make moonwell with ~ 2k mana witch also could be upgraded , with more mana /mana regeneration.
     
  8. Krl70

    Krl70

    Joined:
    Mar 6, 2010
    Messages:
    642
    Resources:
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    Resources:
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    1/5 Unacceptable.

    This.
    And this.