- Joined
- Aug 2, 2006
- Messages
- 346
I remember a while back I gave up on one of my warcraft 3 maps because of some kind of infinite loop safety BS that people were calling the "OP limit" or something like that, basically a trigger could only execute a certain number of lines of code before it was cut off.
Does this still exist in starcraft 2?
Does this still exist in starcraft 2?