Only one ULTI

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My skill buy triger is like that.

My triggers:
Avatar
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Avatar
Actions
Unit - Increase level of Avatar for (Buying unit)
Unit - Add Avatar to (Buying unit)
Item - Remove (Sold Item)

and if I do like you said, when you upgrading skill it will be like learning other ultimate.

can I change this system? How?
 
  • Events
  • Unit - A unit sells an item (from shop)
  • Conditions
  • (Item-type of (Sold Item)) Equal to Avatar
  • (Custom Value of (Buying Unit) Not Equal to 1
  • Actions
  • Unit - Increase level of Avatar for (Buying unit)
  • Unit - Add Avatar to (Buying unit)
  • Unit - Set Custom Value of (Buying unit) to 1
  • Item - Remove (Sold Item)
Nearest I have got with the custom value system thing. You might need to do this for every item...
 
My skill buy triger is like that.

My triggers:
Avatar
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Avatar
Actions
Unit - Increase level of Avatar for (Buying unit)
Unit - Add Avatar to (Buying unit)
Item - Remove (Sold Item)

and if I do like you said, when you upgrading skill it will be like learning other ultimate.

can I change this system? How?
  • Avatar
    • Events
      • Unit - A unit Sells an item (from shop)
    • Conditions
      • (Item-type of (Sold Item)) Equal to Avatar
    • Actions
      • If - All Conditions are True, do (Then Actions) else do (Else Actions)
        • Conditions
          • (Custom Value of (UNIT)) Equal to 1
        • Then Actions
          • Unit - Add Avatar to (Buying unit)
          • Item - Remove (Sold item)
          • Unit - Set Custom Value of (UNIT) to 0
        • Else Actions
          • Unit - Increase level of Avatar for (Buying unit)
          • Item - Remove (Sold item)
should that one work?
 
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