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Only one ULTI

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Level 12
Joined
Aug 18, 2006
Messages
1,193
ok, there is another way, if you make a dummy unit of some sort(or already have one) and make the Custom Value of it to 1, and then use the system i just explained just replace Lumber with Custom Value of (Whatever Unit) :p
 
Level 8
Joined
Aug 19, 2006
Messages
185
My skill buy triger is like that.

My triggers:
Avatar
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Avatar
Actions
Unit - Increase level of Avatar for (Buying unit)
Unit - Add Avatar to (Buying unit)
Item - Remove (Sold Item)

and if I do like you said, when you upgrading skill it will be like learning other ultimate.

can I change this system? How?
 
Level 3
Joined
May 6, 2007
Messages
66
  • Events
  • Unit - A unit sells an item (from shop)
  • Conditions
  • (Item-type of (Sold Item)) Equal to Avatar
  • (Custom Value of (Buying Unit) Not Equal to 1
  • Actions
  • Unit - Increase level of Avatar for (Buying unit)
  • Unit - Add Avatar to (Buying unit)
  • Unit - Set Custom Value of (Buying unit) to 1
  • Item - Remove (Sold Item)
Nearest I have got with the custom value system thing. You might need to do this for every item...
 
Level 12
Joined
Aug 18, 2006
Messages
1,193
My skill buy triger is like that.

My triggers:
Avatar
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Avatar
Actions
Unit - Increase level of Avatar for (Buying unit)
Unit - Add Avatar to (Buying unit)
Item - Remove (Sold Item)

and if I do like you said, when you upgrading skill it will be like learning other ultimate.

can I change this system? How?
  • Avatar
    • Events
      • Unit - A unit Sells an item (from shop)
    • Conditions
      • (Item-type of (Sold Item)) Equal to Avatar
    • Actions
      • If - All Conditions are True, do (Then Actions) else do (Else Actions)
        • Conditions
          • (Custom Value of (UNIT)) Equal to 1
        • Then Actions
          • Unit - Add Avatar to (Buying unit)
          • Item - Remove (Sold item)
          • Unit - Set Custom Value of (UNIT) to 0
        • Else Actions
          • Unit - Increase level of Avatar for (Buying unit)
          • Item - Remove (Sold item)
should that one work?
 
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