- Joined
- Sep 24, 2006
- Messages
- 4,981
Hi there,
I'm working on something, a team-based story driven RPG to be exact. I'm aiming for LAN though and not actualy battle.net
I myself am pretty capeable of terraining the whole thing and i would also probably be able to learn JASS but i just don't have the time or whatever to do that. If i had more time, i would've liked to learn it once but's its a little bit late for that now.
The map won't be big, the maximum level will be 10. Every level you gain brings a new choice, you get to upgrade your attributes, abilities or get to learn a new ability. (it's either one of these per level) As i said the whole thing is story driven so there will always be one or more main quests and a few that are optional for example to get some extra gold, strong items or other bonusses.
I'm pretty much aiming for diversity in quests in combination with a storyline and a bit of freedom to choose what people want to do. I might even consider making the team decide how the story continues and then maybe even load it into a sequal map where you can level up to 20. So yeah if this turns out well i want to expand the story and thus the whole gameplay.
I chose for this map to be small (like 192*192 if i recall correct) because it would be easier to complete that way. It's not that i'm lazy, this also allows me to use a whole other tileset in a next map.
So yeah, i only need one person that knows vJASS/JASS to implement some systems (which i also keep fairly simple) and do some other stuff which i won't be exactly sure how to do. I haven't done alot about the terrain of the map yet. like 3-4 hours work maybe, but i realized that without some functionality it would be hard to continue.
Just PM me for more details. Even better is to mail me on [email protected]
EDIT: I attached some of the terrain i already did.
I'm working on something, a team-based story driven RPG to be exact. I'm aiming for LAN though and not actualy battle.net
I myself am pretty capeable of terraining the whole thing and i would also probably be able to learn JASS but i just don't have the time or whatever to do that. If i had more time, i would've liked to learn it once but's its a little bit late for that now.
The map won't be big, the maximum level will be 10. Every level you gain brings a new choice, you get to upgrade your attributes, abilities or get to learn a new ability. (it's either one of these per level) As i said the whole thing is story driven so there will always be one or more main quests and a few that are optional for example to get some extra gold, strong items or other bonusses.
I'm pretty much aiming for diversity in quests in combination with a storyline and a bit of freedom to choose what people want to do. I might even consider making the team decide how the story continues and then maybe even load it into a sequal map where you can level up to 20. So yeah if this turns out well i want to expand the story and thus the whole gameplay.
I chose for this map to be small (like 192*192 if i recall correct) because it would be easier to complete that way. It's not that i'm lazy, this also allows me to use a whole other tileset in a next map.
So yeah, i only need one person that knows vJASS/JASS to implement some systems (which i also keep fairly simple) and do some other stuff which i won't be exactly sure how to do. I haven't done alot about the terrain of the map yet. like 3-4 hours work maybe, but i realized that without some functionality it would be hard to continue.
Just PM me for more details. Even better is to mail me on [email protected]
EDIT: I attached some of the terrain i already did.
Attachments
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