In GUI, is it more memory-efficient to have a bunch of actions on one trigger or have multiple different triggers all firing at the same time if they're doing only one or two actions?
I made a map where you capture nodes which spawn troops for you based on what buildings you've placed. To spawn more footmen, build more footman barracks. Doing so increments/decrements the relevant int, etc.
Should I have the actions that spawn the troops in one trigger or make a separate trigger for each spawn? Does it matter?
I know how GUI works but I am aware that it can leak so I want to avoid the map slowing down over time.
I made a map where you capture nodes which spawn troops for you based on what buildings you've placed. To spawn more footmen, build more footman barracks. Doing so increments/decrements the relevant int, etc.
Should I have the actions that spawn the troops in one trigger or make a separate trigger for each spawn? Does it matter?
I know how GUI works but I am aware that it can leak so I want to avoid the map slowing down over time.