(19 ratings)
Well, I just hated that stupid w3 ogre head...
The file-size isn't that big tbh.I will try to improve the filesize a bit...But dont expect miracles. As I stated - it is basicly two models in one.
Hopefully its fixed.
The spear attack animations are not a perfect fit for such a huge guy, try maybe something like the succubus atack that piercing one, the spear spell is also meh. I also would consider changing the nose-ring texture, to somethig more fitting, the neck wrap could also use some work, and there is a small error in the last geoset that with the teeth, go and check it.
In the object editor there is a field for "required animation names", put in alternate there.Nice model! and how do you only choose alternate attack animations?
In the object editor there is a field for "required animation names", put in alternate there.
To others: Thank you guys. I would like to make version of mage. So If you have any ideaabout the concept, tell me
Highly suggest using Imperator Mar'gok as a reference to Draenor ogre magi. The way he's dressed is a traditional Gorian Empire mage's garb. Here another image, this time of Mogor. Note the similar magi garbs.
As for ogre cavalry suggestions, from my experience on the WoD beta, the mount of choice for ogres on Draenor are uncorrupted felboars. Pretty much regular boars with spikes everywhere:
http://warcraftmounts.com/images/skins/giantboararmoredmountred.jpg
Thank you for your response. This will help a lot !
The neck's wrap could use some more work
During with my checkings, this model has no problem except this
like JesusHipster said and the cloth wrapped in his body seems to be clipped with the shoulderpads and his body, but other than the small problems, I really like the model, wc3-ish and in-game textures,
5/5