[Trigger] oes this leaks ?

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Jul 28, 2007
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Store Unit
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Add to Combat Detection damage <gen> the event (Unit - (Triggering unit) Takes damage)


Its used for damage detection.
 
Ok, i'm using damage detection for units that are invurnable to do damage to them, so i can remove armor inferface, units do not have armor icon or description, but those units are confinuosly spawned... so the map will start to lagg, seems like i need to find another way... to kill invurnable unit...
 
and Combat Detection damage is another trigger? and what conditions and actions have?:grin:
 
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