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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Oddish

Submitted by Slooupook
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is my first model. It was created in Wings3D from sphere.
It works propertly in Warcraft.
In <acronym title="Warcraft 3">Wc3</acronym> viewer the texture isn't display. I dont know why. If you know how to fix it please write.

Please give me credit for my work.
Do not redistribute this model without consent!

Sorry for my English.

I have created 5 animations for it, and I also reduce the file size to 76 Kb.
My model didn't disappear after death how to change it ?

Keywords:
Pokemon, Oddish, Grass, Plant
Contents

Oddish (Model)

Assets
Reviews
Moderator
21:25, 14th May 2009 LiOneSS: texture is poor :| Improve the texture, animations.
  1. boymanhidd

    boymanhidd

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    stupid model
     
  2. TheGodOfIron

    TheGodOfIron

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    Doodad Oddish, ha, that's funny.
     
  3. HappyCockroach

    HappyCockroach

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    Just wait to some moderator eyes rest upon this model and it is long gone.
     
  4. Squidle

    Squidle

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    Let HappyCockroach do the pokemon work, it looks like nothing...
    The eyes, feets and the leaves are terrible!
     
  5. Amaruak

    Amaruak

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    Thats a spirit of the hive. There is coming new modeler, and you basically laugh at him. Keep it up, you will have many great modelers for sure... Why do you laugh at him if he wants to challenge HappyCockroach? According to rules he can challenge ANYONE so stfu and let them make this challenge.

    What about model? Its basically same quality as other pokemon models, but way too high filesize. 77KB is too high for such a simple mesh, you should optimise it alot and it will be fine. 738 poly is too high, you could make it even in 100 without any problems. Also walk animation looks bad, make him... jump, or something, not just moving legs, even zombies put more energy in walking :p Some particles also would be nice, didnt he release some dust while attacking or something? Enough for my suggestions, do whatever you want with them, its your model.
     
    Last edited: May 3, 2009
  6. HFR

    HFR

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    He can challlenge anyone, ok, but it's suicide. It's like our good friend Yixx challenge me in a Terraining contest lol...

    Also, by flamming you only get an nice Red Gem.
     
  7. kmde613

    kmde613

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    @Amaruak
    Actually.
    Some people are laughing at him because of the model. Which can be arguable.
    Some people are laughing at him because he "challenges" HappyCockroach. Which is less arguable that the fact that based on the model he submitted "needs allot" of improvement. And then again, if you compare it to HappyCockroach's Models (Since it is a Challenge), HappyCockroach has the upper hand based on the model he submitted and from his personal modeling experience.

    Now, I wasn't on anyone's side here until I previously viewed a message in the Pokemon RPG Forums. And it seemed pretty reasonable why some people are a little bit "harsh" on him. So technically, some of these people (Like HFR and Wazz) have their reasons.

    For the rest of the people who are are posting negative comments, it's their opinion actually...
     
  8. HappyCockroach

    HappyCockroach

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    So Slooupook, is this challenge happening?
    My 3dsmax is crashing a lot lately, I believe I'll use gmax...but it's alright, I'd still accept it.
     
  9. HFR

    HFR

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    What pokemons you guys will make for the challenge?
     
  10. HappyCockroach

    HappyCockroach

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    Oddish...he already has one...but I can start it over by myself...no problem.
     
  11. Pyramidhe@d

    Pyramidhe@d

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    for seriousness, redo the whole thing.
    the polys. i really have no rights to talk about polys but 738 is too much for this kind of model
    the texture. i dont know wtf is going on in it but you gotta fix it. obviously you didnt care about shadings or nothing. and there are too many junk around. all the texture you need is texture for the leaf, the body, the leg and the eyes. hell, you could probably make this with ingame texture.
    the anims. the quality is bad but i guess it is to your best ability and i guess with such small creature as oddish, you wont notice it as much. i suggest you add a decay anim.
     
  12. dickxunder

    dickxunder

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    I actually didn't know about the challenge section of the Hive for a long period of time.

    Maybe, just maybe, challenging someone is a good idea but get this resource approved 1st and I mean finish it fulfilling the requirements.
     
  13. Slooupook

    Slooupook

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    I have started creating models only a week ago. I don't know many things about that and I only wanted your help because as I'm said before, I'm only a beginner.
    Only dickxunder try to help me resolves my modelling problems.Thank you.The modeling questions are the most important for me, not the chalenge.
    I had chalenge HappyCockroach because he is attacking my model from the first day of upload. Even with ridiculous arguments.
    I was wonder how he do the Oddish model in his magic program Autodesk 3D max.

    I don't know why the low poly is so important for you guys. It's takes only a few Kb more.
    I'm only a beginner and I'm not so good that after few houers of time spending in 3d wings, I will be able to reduce the number of mesh.

    I hope that somone helps me, and ansers for that two questions:
    Why my model texture isn't display in Wc3 viewer ?
    Why my model don't disapear after death ?
     
  14. HappyCockroach

    HappyCockroach

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    Don't play the victim like that. What I did was contructive criticism:
    I was telling you what could get better.

    Ok, we've got some myths to break. 3dsmax isn't a magical tool. It doesn't create models by itself. It just support a few features your software does not.

    Polycount makes the game lag. But the problem isn't really about polycount, but his shape looks weird. You should flatten the main blue part, so it stops looking like a blue onion.
    Your model texture doesn't display most likely because the path isn't correct. You should put the BLP file in the path the model shows, if you open the MDL with notepad you will see what is the path under the Textures function at the beginning of the code.
    Your model won't disappear right away after death if you didn't change set the visibility to 0 at the end of the death anim. If it lacks a death animation, that's why.


    I recommend you not taking the criticism to your model as personal critic anymore.
     
  15. Kuhneghetz

    Kuhneghetz

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    The more polycount, the more pressure for the wc3 game engine to take. Non-Hero units usually have about 100-400 polygons (100-200 is recommended for small units). 700 is like a very large (or boss) unit's polycount.

    And the model doesn't dissapear on death because it lacks decay animations (look at a regular wc3 unit model and see what I mean).

    Wc3 Viewer is good for converting textures, but for being a model viewer, it's buggy and crappy. View the model in Magos War3 Model Editor instead.
     
  16. Pyramidhe@d

    Pyramidhe@d

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    the reason why it shows up red? you need to put the texture in a folder called "Textures" because that is how you named it. If you want to view the thing in Magos Model editor like DvO said, you still need to make a folder called "Textures" and put your texture in there

    and as i bloody said before, put a decay anim to fix the "my model don't disapear after death" problem. i dont say shit for no reason
     
  17. Wintermute

    Wintermute

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    His attacks are criticisms. You asked for them, you got them. And now you think.. What, you are being attacked? I'm thinking Rofl. He was trying to help. In fact, you should have been thankful, instead of responding with such vehemence.
     
  18. sacridshadow

    sacridshadow

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    my god. the walking blueberry has returned! btw, what's with the dark stripes on it? Plus, the eyes need a lot of fixing. They look like you made them out of lego bricks.
     
  19. Wazzz

    Wazzz

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    Dude, srsly, learn to accept help. HappyCockroach started out as a noob, took the initiative to show us his work, and I specified what we needed in terms of filesize. He has become a fantastic modeller (starting out as very good, learning to make his models smaller in filesize) in almost no time at all. He tells you what he sees in your model, and if you can't accept that it's not great even though you admit to being a noob, then you're not going to get far. And picking fights will remove any chances of getting anywhere.
     
  20. Zerox

    Zerox

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    Um you could use ingame textures for this and make it look great. Except for the eyes unless you added them in as part of the mesh but even then you would only need a 32x32 texture for the eyes.