Deleted member 219079
D
Deleted member 219079
-
freakySound
-
Events
-
Player - Player 1 (Red) skips a cinematic sequence
-
-
Conditions
-
Actions
-
Player Group - Pick every player in alivePlayers and do (Actions)
-
Loop - Actions
-
Set pl = (Picked player)
-
Custom script: if GetLocalPlayer() == udg_pl then
-
Sound - Play freakySound <gen>
-
Custom script: endif
-
Set b = False
-
Set ug = (Units currently selected by pl)
-
Unit Group - Pick every unit in ug and do (Actions)
-
Loop - Actions
-
Game - Display to (All players) the text: asdf
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Picked unit) is A structure) Equal to False
-
b Equal to False
-
-
Then - Actions
-
Game - Display to (All players) the text: lol
-
Set b = True
-
Custom script: call customFunctions_SpawnText_Simple(GetEnumUnit(),"What is this feeling...")
-
-
Else - Actions
-
-
-
-
Custom script: call DestroyGroup(udg_ug)
-
-
-
-
-
Untitled Trigger 002
-
Events
-
Player - Player 1 (Red) types a chat message containing asdf as An exact match
-
-
Conditions
-
Actions
-
Set ug = (Units currently selected by Player 1 (Red))
-
Unit Group - Pick every unit in ug and do (Actions)
-
Loop - Actions
-
Custom script: call customFunctions_SpawnText_Simple(GetEnumUnit(),"What is this feeling...")
-
-
-
-