Deleted member 219079
D
Deleted member 219079
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freakySound
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Events
- Player - Player 1 (Red) skips a cinematic sequence
- Conditions
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Actions
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Player Group - Pick every player in alivePlayers and do (Actions)
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Loop - Actions
- Set pl = (Picked player)
- Custom script: if GetLocalPlayer() == udg_pl then
- Sound - Play freakySound <gen>
- Custom script: endif
- Set b = False
- Set ug = (Units currently selected by pl)
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Unit Group - Pick every unit in ug and do (Actions)
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Loop - Actions
- Game - Display to (All players) the text: asdf
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is A structure) Equal to False
- b Equal to False
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Then - Actions
- Game - Display to (All players) the text: lol
- Set b = True
- Custom script: call customFunctions_SpawnText_Simple(GetEnumUnit(),"What is this feeling...")
- Else - Actions
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If - Conditions
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Loop - Actions
- Custom script: call DestroyGroup(udg_ug)
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Loop - Actions
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Player Group - Pick every player in alivePlayers and do (Actions)
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Events
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Untitled Trigger 002
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Events
- Player - Player 1 (Red) types a chat message containing asdf as An exact match
- Conditions
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Actions
- Set ug = (Units currently selected by Player 1 (Red))
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Unit Group - Pick every unit in ug and do (Actions)
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Loop - Actions
- Custom script: call customFunctions_SpawnText_Simple(GetEnumUnit(),"What is this feeling...")
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Loop - Actions
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Events