- Joined
- May 25, 2004
- Messages
- 1,484
I was playing through the Human Expansion (Blood Elf) campaign in Warcraft III and noticed something interesting about the minimap icons. During certain missions, the icons change depending on context—for example, Arcane Observatories use the blue neutral building icon (UI\Minimap\Minimap-Tower), and later during the Dark Portal missions, they switch to an orange neutral building icon (UI\Minimap\Minimap-Special).
That got me thinking about interactive neutral structures. Would it be possible to implement something similar to the Xel'Naga Watch Towers from StarCraft II in a Warcraft III melee-style map?
My idea would be to use something like the Arcane Observatory (or another neutral building) and give it this kind of functionality—essentially a capturable vision tower that provides map control.
I’m curious:
That got me thinking about interactive neutral structures. Would it be possible to implement something similar to the Xel'Naga Watch Towers from StarCraft II in a Warcraft III melee-style map?
The tower is a neutral structure which grants a greater viewing area to units that activate it; it can only be activated by ground units. Burrowed and flying units cannot activate a watch tower but cloaked units can.
My idea would be to use something like the Arcane Observatory (or another neutral building) and give it this kind of functionality—essentially a capturable vision tower that provides map control.
I’m curious:
- Has anyone already implemented something similar in a melee-style map?
- Are there any limitations (AI behavior, multiplayer sync, etc.) that would make this impractical?

