- Joined
- Aug 18, 2009
- Messages
- 4,099
Hi,
not just recently am I interested in this topic. Since by now I handle almost everything possible via trigger, I use to enter null or abnormal values for the properties of objects in object editor. Same goes for gameplay constants.
That's why I'd like to know whether there are certain bad values that upset performance or which could improve it.
For example, on the ability Soulburn you should avoid it at all costs to set the damage interval to zero in case it doesn't kill the target before long.
not just recently am I interested in this topic. Since by now I handle almost everything possible via trigger, I use to enter null or abnormal values for the properties of objects in object editor. Same goes for gameplay constants.
That's why I'd like to know whether there are certain bad values that upset performance or which could improve it.
For example, on the ability Soulburn you should avoid it at all costs to set the damage interval to zero in case it doesn't kill the target before long.