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Making a constant attack

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Level 8
Joined
Dec 29, 2006
Messages
359
Is there a way i can change values or add abilities in the object editor to make a unit's attack look like it is constant instead of firing in intervals? For example, lets say i have some sort of bug that uses the snap dragon missile for its projectile art. How would i make it to look like it is shooting a constant stream of venom?
 
Level 8
Joined
Dec 29, 2006
Messages
359
Ive tried that, my units current attack speed is at .10, but i can clearly notice that he is attacking right around .70.
 
Level 6
Joined
Dec 13, 2007
Messages
213
if you want, say a dragon to constantly breathe fire, than change the attack speed to .05 make the missle speed to 400-600(to make it look constant), and make the damage minimal, lemme set up an equation to show you what i mean.

time between attacks is .05, that means 20 attacks per seconds
so if you want the attacker to do 100 damage per seconds then make his damage 5

D=damage T=time

D X T = damage per seconds
5 X 20 = 100

Wow i used algebra outside of school. understand my example?
 
You can do that... but its not with all the missile models that it looks good... if you want a constant attack.. use a missile that have a long animation, like the Pheonic fire, or the WaterElementale missile, or even the Ziggurate one... its how i make mine.

NouveauImagebitmap.jpg
 
Level 5
Joined
May 23, 2008
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148
Do not only reduce Damage Point, but also Backswing Point.
It is not only for animation. It affects the time the unit has to wait before it launches a missile and how long should it play attack animation after the attack is finished respectively.​
 
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