[Solved] Object Editor and Variable Strings

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However, you can make a trigger that starts up on map initialization, then use an integer variable to make ID numbers for all abilities that you are gonna use. Use the corresponding number in ability array and variable array. Something like this:
  • Events: Map Initialization
  • Conditions:
  • Actions:
    • Set Ability[1] = Fire Blast
    • Set String[1] = Blasts target unit with fire.
    • Set Ability[2] = Grenade
    • Set String[2] = Throws a grenade.
When using the ability, you would do this:
  • Actions: For every loop (Integer A) from 1 to 50
    • Loop: If (Ability Being Cast) = Ability[IntegerA]
      • Then: /use String[IntegerA]
 
is there any possibility of using a variable string, within the description of an item or spell on object editor? :vw_wtf:

situation manually u can assign string variable to item but u cant show in regular item info box because during the game u can manipulate the item description/cost/ability/name

so maybe u can think on use multiboard for show your description about that item or simple write out
 
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