Night of the Dead : Final Winter
-A map inspired by NotD series.
In the year 2152, a devastating outbreak of an unknown virus starts turning humans into undead creatures.
After several failed attempts at neutralizing the virus, a cooperative project between several of Earth`s countries took place with the objective of expanding and populating the scientific base on Mars. Once a viable human population was secured from the virus, they could return one day to repopulate Earth, when the virus has run its course out.
With the success of the project the future of mankind`s survival was secured... but the story of the survivors left on Earth did not end there...
Final Winter can be best described as a team survival map and the only way to survive to the end is if the team works harmoniously. The maximum amount of players is 6, and it is recommended that at least 5 players participate in a session.
If you are unfamiliar with other NotD style maps the learning curve will be steep and it is recomended that you play "Easy" mode which allows players to revive fallen squad members using a Medi-Kit.
After player1(red) selects the difficulty, each player will be able to pick his class. Once everyone selects a class (or the selection timer runs out), a Leader will be selected randomly out of the players that picked a class. The leader will be prompted to select a landing zone which will start a 'scenario'. At the moment there is only one scenario, in which the team must locate and disarm a nuclear device before it detonates.
The leader has additional abilities such as:
-team commands (give quick orders to team or single squad members)
-mission reminder ,accessed in the marine menu (-m), will ping the locations of interest
-Team based game play
-6 Unique classes
-Item spawn system (with over 50 different types of items), assuring that items will be scattered differently each game
-Hostile spawn system (with over 30 different unit types), assuring that enemies will come from a different direction each game
-Save/Load system that keeps track of your experience, rank, medals, and codex entries
-CODEX system that allows players to unlock entries about hostiles/items/etc in the f9 section
-Ammo,Modules System. You are able to pickup certain power-ups for your weapon/armor/ammunition. You can view your currently installed power-ups in the marine menu (-m)
-Ailment System. Marines will receive biological and mechanical ailments based on unit-type damage source, angle of attack and other factors.
-Morality System. Choices that the team leader makes throughout the mission will affect the team and awards they might receive.
-Smart Item System. Each item used will have greater or lesser effects based on the class the uses it.(eq: Medi-Kit will heal more health if used by Thaumaturgist)
-Smart Experience Award System. Awards experience to players when using skills/items correctly and may penalize them if they are spamming skills randomly.
There are 6 classes at the moment. Each class is carefully designed to have a certain 'job' in the team. Here is a brief description of each class:
Mainly handles explosives, his skills are focused on making effective use of deployed explosives (Claymores, Satchels, Chain Explosives) making him the class that is best suited for taking out hostiles that have large amount of health. He can also disarm and pack explosives, use the RPG and deploy an experimental device that hinders hostiles.
Mainly focused on healing abilities, he can restore health to squad members and heal ailments (Venoms, Fractures, Open Wounds etc.). He is also versed in Blood Magic allowing him different forms of life manipulation from hindering regeneration to devouring corpses.
The 'dps' class his skills are focused towards damage output. He can link his ammunition allowing him extended period of continuous fire and can also enter suppressive fire mode in which he can lay waste to hordes of hostiles while maintaining a stationary position. Furthermore the Heavy Support has limited pyrokinetic abilities allowing him to control fire under various forms.
Mainly focused on supporting the team. A physics mastermind, he can create small space-time rips allowing him to teleport all types of ammunition ranging from clips to grenades. He can also repair in the field the armor of marines, removing any mechanical impediments.
The 'scouting' class, he is responsible for scouting ahead of the team designating important targets or finding items. His astral form gives him a wide range of abilities such as transfering perception into another body, sensing nearby auras and even transfering his body into the astral plane becoming invulnerable to physical effects.
The sniper can shoot the furthest of all the classes, making him the best 'cover' class. He can scope ahead of the team and find important targets or load explosive bullets. He also manifests telekinetic powers allowing him a wide range of abilities such as pushing enemies out of close range, clearing debris or even shooting a telekinetically guided bullet.
Full list of credits is displayed in f9 section
Map is protected/optimized to reduce size just below 8mb limit
This map is also uploaded on Night of the Dead SO forums
, where my name is "imeasytokill"-"IamSkilletYO" ( I`m the same person )
Night, Dead, survival, team, zombie, modern, winter