Alright, after months of absence (working on my project i mean), i created and made some stuff, but now i am just not sure how to make the following:
I made an aura - the opposite of Unholy aura, it decreases hit points of enemy units (tho. i decided to not slow them down as well) and if an unit dies under the effect of that aura, the hero whom the aura belongs, does not get bounty (not sure about exp.). The game does not count it as a kill.
So what trigger to make, to get this working - hero gets the bounty if an unit dies from degeneration.
Events:
Unit - An unit dies
...
Edit:
Dying units has Buff
I found that, what's next? this time i might be lost
I made an aura - the opposite of Unholy aura, it decreases hit points of enemy units (tho. i decided to not slow them down as well) and if an unit dies under the effect of that aura, the hero whom the aura belongs, does not get bounty (not sure about exp.). The game does not count it as a kill.
So what trigger to make, to get this working - hero gets the bounty if an unit dies from degeneration.
Events:
Unit - An unit dies
...
Edit:
Dying units has Buff
I found that, what's next? this time i might be lost
Last edited: