• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Solved] Not sure how to

Status
Not open for further replies.
Level 6
Joined
Jun 1, 2014
Messages
165
Alright, after months of absence (working on my project i mean), i created and made some stuff, but now i am just not sure how to make the following:
I made an aura - the opposite of Unholy aura, it decreases hit points of enemy units (tho. i decided to not slow them down as well) and if an unit dies under the effect of that aura, the hero whom the aura belongs, does not get bounty (not sure about exp.). The game does not count it as a kill.
So what trigger to make, to get this working - hero gets the bounty if an unit dies from degeneration.

Events:
Unit - An unit dies
...
Edit:
Dying units has Buff
I found that, what's next? this time i might be lost :D
 
Last edited:
That's a very old recurring problem.
Basically, dying units don't have buffs/debuffs.

Also degen auras don't award killing blows to the original hero, i think you'd be best adviced to trigger the effect of percentual or flat auric damage.
You could use immolation too, but immolation abilities don't stack with each other.
 
I am keeping my Aura, took me some time to make and write all these 15 levels of it.
Edit:
Figured something out :D
 
Last edited:
Status
Not open for further replies.
Back
Top