- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey!
Many have told me that this spell bugs. After this spell is cast, the caster remains paused. I really wonder what's going on because I have unpaused the caster after the spell. Here's one guy who whined about the spell:
The spell is based on "Berserk" spell from Head Hunter.
So how should I fix this spell?
Many have told me that this spell bugs. After this spell is cast, the caster remains paused. I really wonder what's going on because I have unpaused the caster after the spell. Here's one guy who whined about the spell:
Arcanon said:Sometimes you can't control Galeoth anymore after you use it: you can select him, he auto-attacks nearby enemies BUT u can't cast spells or move.
The spell is based on "Berserk" spell from Head Hunter.
So how should I fix this spell?
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Northrend Winds U
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Northrend Winds (G, R, 2, U)
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Actions
- Set Northrend_Winds_Unit = (Casting unit)
- Set Northrend_Winds_Distance = 200.00
- Unit - Pause Northrend_Winds_Unit
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For each (Integer Northrend_Winds_Integer_1) from 1 to 4, do (Actions)
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Loop - Actions
- Set Damage_AAA_Spell = (((Real((Level of Northrend Winds (G, R, 2, U) for (Casting unit)))) x 100.00) + (((Real((Intelligence of (Casting unit) (Include bonuses)))) x 3.00) + (((Real((Charges remaining in (Item carried by (Casting unit) of type Low Magic Ball)))) x 10.00) + (((Real
- Set TempLoc = (Position of Northrend_Winds_Unit)
- Set Northrend_Winds_Degree = 0.00
- Set Northrend_Winds_Distance = (Northrend_Winds_Distance + 100.00)
- Animation - Play Northrend_Winds_Unit's Spell Channel animation
- Unit - Create 1 Northrend Winds Dummy 2 for Neutral Passive at TempLoc facing Default building facing degrees
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Unit - Set life of Northrend_Winds_Unit to ((Life of Northrend_Winds_Unit) + 25.00)%
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For each (Integer Northrend_Winds_Integer_2) from 1 to 8, do (Actions)
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Loop - Actions
- Set Northrend_Winds_Degree = (Northrend_Winds_Degree + 45.00)
- Set TempLoc2 = (TempLoc offset by Northrend_Winds_Distance towards Northrend_Winds_Degree degrees)
- Unit - Create 1 Northrend Winds Dummy 1 for Neutral Passive at TempLoc2 facing Default building facing degrees
- Set TempLoc3 = (Position of (Last created unit))
- Set TempGroup2 = (Units owned by Neutral Hostile)
- Set TempGroup = (Units within 250.00 of TempLoc3 matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is in TempGroup2) Equal to True) and (((Matching unit) has buff Invulnerable) Equal to False))))
- Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
- Unit - Cause Northrend_Winds_Unit to damage (Picked unit), dealing Damage_AAA_Spell damage of attack type Spells and damage type Normal
- Special Effect - Create a special effect attached to the origin of (Picked unit) using war3mapImported\AquaSpike.mdx
- Special Effect - Destroy (Last created special effect)
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Loop - Actions
- Custom script: call RemoveLocation(udg_TempLoc2)
- Custom script: call RemoveLocation(udg_TempLoc3)
- Custom script: call DestroyGroup(udg_TempGroup2)
- Custom script: call DestroyGroup(udg_TempGroup)
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Loop - Actions
- Custom script: call RemoveLocation(udg_TempLoc)
- Wait 2.00 seconds
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Loop - Actions
- Animation - Reset Northrend_Winds_Unit's animation
- Unit - Unpause Northrend_Winds_Unit
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Events