(29 ratings)
Yes, it's on my "to do" list. I plan to make computer players act like bandits.Do you plan to add an AI in the future updates?
report of these bugs:
Have you noticed anything else that needs work/improving?
- OK, something seems broken there. I'll get on to fixing that.
- It's good to hear some feedback on the espionage units! Now, I originally put in a trigger to disable that item so you can't abuse talking to "slaves." It seems that condition did not work properly.
- Honestly, I'm open for suggestions in terms of diplomacy. I just made it have a 2 minute cooldown because the other options are like that. What kind of cooldown do you think it reasonable?
EDIT:
It seems like you bribed the "Talk" right out of him!
Yes, it's on my "to do" list. I plan to make computer players act like bandits.
Some people are telling me there are some crashing issues on start up. I'm going to release a fix and see if that solves it.
EDIT:
Changed some things with the initialisation triggers to make the start run smoother.
If you are crashing when the map loads:
1) Exit Warcraft 3: The Frozen Throne
2) Download the map
3) Put map into: "C:\Users\Documents\Warcraft III\Maps\Download"
4) Now open Warcraft 3: The Frozen Throne. Desync problem solved!
The issue with disconnecting on start-up is that they need the map first now.I lose like 3-4 players. They get disconnected at start of the game
Ah, I see. I only played FotN until I married a women but she was kind of b**** so I dumped her and stopped playing (jk).
Anyway, those sound like some real improvements. Good luck with it.![]()
By this, do you mean towns or other players' town halls?I think its time you make the buildings and the town halls capturable
Working as intended. They're designed to be stupid bandits.one of them acts normally, but other one keeps dying all the time
The death sound comes with the model, and I can't change that unfortunately. I know nothing about editing models.The hero uses the Priest death sound regardless of race.
I'll change the condition to check if your hero is alive. Right now it checks if the hero is in the playable map area, so that might fix it.I destroyed my tent while my hero is inside a fishing boat (i wanted to start a base on the bottom left continent) and I got defeated
This has been plaguing me for a while. I suspect is it a periodic trigger that's causing it, possibly the backpack or fishing boats.Game crashed after 3 hours of gameplay.
can you add the buildings which gives the option of having units recruited with food and type of unit with no food but with extra cost and time?
Yeah but instead of using food it will decrease a small amount of gold in time or just too expensive but does not cost food.Do you mean like, mercenaries for hire?
For me, it's mixed. It might be since I used cheats to test the AI? I don't know.I played with four AIs and had no crash
Heh, do you mean it is persistent, or they are not getting defeated even with their base gone?and pink will just not die
Also I think you should make the base damage constant when unarmed. Instead of making .5 dmg per str I think it should be .5 dmg resistance to make str heroes tankier instead of turning them to tank/dps types. It makes agi type's auto attack dmg rather weak compared to str types. I tried fighting a Orc with tier 3 mail, greaves, helm, shield, lion signet, and axe with an elf with tier 3 assasin blade, main gauche, bear leather, helm of kings, boots for agi, and lion signet. He can see me on stealth mode even if we were at war, and his damage output both in normal attacks and skills are just too strong. I think it makes str > agi types even in dungeons because of their survivability and dmg output.This game is like the update of FotN that we've long been waiting for! It's great that you've kept the elements and map design of FotN and added more features, I personally like the different types of magic. I hope you make the villagers neutral like the earlier versions, the announcer keeps spamming "Our allied town is being attacked," whenever the zombies spawn at night, *spoiler alert* and it makes travelling easier with reveal and a quarterstaff (mass teleport spell) I hope you spice up the game after you've completed your plans.
Yea, I know about that. You'll have to right-click it again to reactivate it. I think I'll add that info on that ability.when you are killed and revived the bag's auto-pick up ability doesn't work
Now, balance is important, I agree. And, I am aware that strength heroes get a damage advantage.I tried fighting a Orc with tier 3 mail, greaves, helm, shield, lion signet, and axe with an elf with tier 3 assasin blade, main gauche, bear leather, helm of kings, boots for agi, and lion signet. He can see me on stealth mode even if we were at war
Thank you for the fast response!Yea, I know about that. You'll have to right-click it again to reactivate it. I think I'll add that info on that ability.
Now, balance is important, I agree. And, I am aware that strength heroes get a damage advantage.
That's why I made Agility weapons have more damage output (assassin's blade has +40 at tier 3 with crit strike, others have +25)
For the stealth detection, all heroes have a passive to see invisible units that are right next to them. I may reduce that detection radius further to make you rely more on torches to see invisible units.
Now, as for Agility survival:
What do you think about increases the evasion Agility gives? Right now, it's a .75% chance per 1 Agility. 1% per 1 Agility though, that'd be like . . . up to 75% chance to evade attacks at max level if you stack nothing but Agility.
Also, what do you think about the Crossbow or Musket weapons for Agility heroes? Have you tried fighting a warrior with those?
Mirror images always creates problems. I'll check it again. It's just the way illusions affect my weapon system.
Thank you for letting me know about the mines not giving ore.
EDIT:
Ooo, yea. Quarries are broken. They ain't mining, I put them in the wrong group when reorganizing things.
Version 1.25 will fix quarries and that backpack issue. And remove those computer players I had for test purposes . . .
Don't forget torches, too.In the early game heroes can defend themselves with dust or the dog whistle
I'll make note of it, I know what you mean. I can put that in later with the town-conquering systems. Feel free to remind me of it if I forget!Can you also make the buildings with foundation (Barns, Farm, Granary) to straighten up on noisy terrain?